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Multiplayer Map
Creative Commons
Jul 31st, 2009
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The main theme is a pumping station with some basements. The map include a lot of new content and an original layout.

NAME : KF-WaterworksV5
AUTHOR: Damien LAURENT - - laurentdamien at hotmail dot com
FILENAME : KF-WaterworksV5.rom

DESCRIPTION OF THE MAP : a pumping station with some basements.


"Lt John H. Davidson Diary - 17/09/09

Due to London burning down, we had to leave our positions and retreat with the rest of the population. They all hope to move to the Continent but even after 4 days waiting on the coast, we are still waiting for them to show some signs of life.
Some think that the United Kingdom has been put in quarantine, but some are convinced that the infection has already spread overseas.
Personally, I'm sure about one thing, the commodity shortage is becoming serious.
Specimens not only chew our flesh and soul, they also kill our lands. Through this arid environment, we are heading to an old pumping station, with hopes to resupply our water containers.
I smell blood and death. Specimens are close.
Here begins our waterworks."

Program Files / Steam / SteamApps / Common / KillingFloor / Maps / KF-WaterworksV5.rom

If you make a map for KillingFloor, you have the permission to use what you want from WaterworksV2 but dont forget to credit me please.
3d models and textures are created by me.

+ TripWire Interactive & his awesome forum.
+ Thanks to chewmyheadoff, Corwin, gusone, Tizewize, Maul, Zerreth, Fassay, h0us3cat, RetroX, Polygon, Gregs2k2, Bronzen, xjames0x, Maksimus, Duke Striter, Psycho_Sam, [AM]Echo_419, dextronaut, £10 Bag, Slappy Cromwell, Mean_Machin3, Sgt. Lag, Lotad, Turboz85[FIN], shah3211, Deniz, Zerreth, Linoleum's Avatar, gusone, Plattfuss, Linoleum, BoyOfTheEnders to participate to the beta.
+ Thanks to :
-etikilam for his help,
-JustFilth for his good feedback,
-Dest for his feedback and his help for the mover,
-Squintik and Psycho_Sam for the awesome translation of the description of the map,
-Murphy for his help about the scripts.
+ CGTextures for this great free textures

laurentdamien at hotmail dot com

------------------- KF-WaterworksV5.rom for Killing Floor, a TripWire Interactive game -------------------

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Post comment Comments
linfosoma Jul 31 2009 says:

Probably one of the best looking custom maps I´ve seen.

+1 vote     reply to comment
DADest Jul 31 2009 says:

Just in time before the deadline. Think you'll have a great chance of winning!

+1 vote     reply to comment
xjames0x Jul 31 2009 says:

Dude you made it great! You almost missed out on 5k

Cmon we all know he's gunna win. (or maybe north sea!?)

+1 vote     reply to comment
AlCool Aug 1 2009 says:

This is by far the most gorgeous custom map so far. It also feels like it has a lot of story potential with cutscenes and custom content. It looks incredible but with standard survival it feels like its missing something.

+1 vote     reply to comment
The_Fortune Aug 1 2009 says:

This map is absolutely beautiful, plays well too. I can honestly see this winning, awesome work.

+1 vote     reply to comment
arramus Aug 1 2009 says:

Mary Poppins, practically perfect in every way...
and the same can be said of KF-Waterworks.

If this was beta, I'd post in the Tripwire forum but because it's final, I'm posting in here. A few things to consider if you're able to update this map prior to being white listed or added to an official map pack (if that comes).

Can you tweak these emitters a little please? It appears that the water is hitting the floor, bouncing back up, and then spraying. It would look more natural if they were lowered so the action took place on the surface.

The light emitted from these bulbs is angling without any apparent reason to justify it. I may be being picky but with such general high quality elsewhere it stands out.

The textures surrounding this tunnel could do with a little tweaking. The right side looks great, but the left side is stretched and the bordering tunnel textures do not blend in.

The biggest issue I had was leading into Pumping Station 6. There is a blocking volume on the left side arch and it's really out of context and I don't understand why it's there. The arch is more than wide enough and high enough to get through and caused frustration when being chased by bots.

Regardless of those points, I still stand by the 'practically perfect in every way...' comment and award a well deserved 10/10.

+2 votes     reply to comment
Colonel_Justice Aug 1 2009 says:

Ladies and Gentlemen,

we have a winner. And I'm saying this without any grudge.

+1 vote     reply to comment
ENDERS- Aug 2 2009 says:

All I can really say is wow. This map has passion installed right in it.
Very well done. My map pales in comparison to some of these Grindhouse maps.
You get a 9! Minus 1 point for showing off! lol

+1 vote     reply to comment
Exorbitance Aug 2 2009 says:

I still like KF-Swamp...mainly because I built it.
This map has a few little niggets, but aside from that its really solid, once these few little issues are sorted its a definite keeper. I like it.

-2 votes     reply to comment
Darrosquall Aug 29 2009 says:

this map is spectacular, I love it!

+1 vote     reply to comment
Turboz85[FIN] Sep 15 2009 says:

Congratulations for first place in grindhouse competition Nice Work!!!

+1 vote     reply to comment
ILOVEZOMBIESIDO Jul 21 2010 says:

lol epic map

+1 vote     reply to comment
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