I spent a lot of time playtesting this to make sure the map flowed well and spawns worked at an optimal level. I tried to focus on fun. Just be sure to pack your flashlight :)
This is definitely a beta map. I think quite a few areas of it should just be cut off as it's too big. The difference in visuals/textures between the rooms is too different, like in one place you have urban white and green dirty walls, and in between you have this royal, posh red colour with fancy stuff in it, it just seems weird and out of place. Some places you can see the blue and white pattern (untextured). I guess my suggestion is to keep a consistent theme and look across the whole map (or the vast majority) and make it smaller, add more props and detail and then it should be aight.
I spent a lot of time playtesting this to make sure the map flowed well and spawns worked at an optimal level. I tried to focus on fun. Just be sure to pack your flashlight :)
It looks like some of the textures didn't load right. If I'm allowed to update the map I'll be sure to fix them.
This is definitely a beta map. I think quite a few areas of it should just be cut off as it's too big. The difference in visuals/textures between the rooms is too different, like in one place you have urban white and green dirty walls, and in between you have this royal, posh red colour with fancy stuff in it, it just seems weird and out of place. Some places you can see the blue and white pattern (untextured). I guess my suggestion is to keep a consistent theme and look across the whole map (or the vast majority) and make it smaller, add more props and detail and then it should be aight.
The are valid comments. I was trying to juxtapose the dark and dirty parts with the new and clean 'evil science' areas.
Tunnel I have a suggestion for you. Open the KF2 Sdk and create a map with the tool set they have provided.