Unique convoy level where the trader is located on a moving train car that is also the only viable source of light on the map. It keeps players moving together as a group and on the move.
KF-HorzineExpress
Summary: Keep by the train, It is a dark world out there and it only gets darker the more you veer off the tracks. If the darkness or zeds don't get you, the gas will. Stay by the train, stay alive, kill some zeds and complete the mission.
Features:
- Moving Train with an Onboard Trader.
- Train starts at a random location at game start
- The train is the main source of light
- Able to get on top of train with ladders, but zeds can too!
- Multiple environments
- Always on the move gameplay in open outdoor areas.
- Damaging poison gas clouds around train keeps players from venturing too far
Notes: This map has been updated quite a bit since its first initial release with a lot of improvements such as:
- Train will stop if zeds are not close enough to the train
- If zeds are too far out they will be teleported near the train
- pathing method was scrapped and redone
- gas barriers keep players from wandering too far away
- Boss is spawned in front of the train
- Ability to get on top of train was added with ladders(blocking volume stairs)
- Randomized location start was added in.
- Zeds will only spawn in the area by the train and not across the map with some trigger volume kismet logic.
#KF2newgrounds
updated and made some quick hotfixes.
Fixes:
- Performance in rocky areas
- Teleporting during wave when near the front of the train
- Players now die when falling off edges in cliffside area.
- changes to snow section of the level
Holy hell, this map is dark. And the train lags my game to ****.
I have played this on multiple servers and this is the first I have heard of a major lag/performance issue aside from the rocky area.
Most give positive feedback on the light given off the train. Aside from that everything else will be pitch black :P
Was this on solo? Or did you try joining a server?
Updated Map.
Screenshots here Imgur.com
V2 Changelist:
- Spawnrate increase, this should fix the zed getting lost as well.
- Added more precise collision to train tracks
- Pathing improvements
- Train speed very slightly increased
- Improved teleporting for train and when spawnig in
- The trader path seems to be working better with the train
- FPS issues should be fixed, if not please let me know
- Changed customization and starting area to be the elevators leading down to biotic labs
- Visual changes on train, including a tie in to blackforest with some baby clotmothers on-board
- Aurora Borealis added to outside snow area
- Fire and ashfall added to the rocky ravine area
- Flowers added to forest
- Changed up tunnel visuals a bit
- Improved boss spawning so they don't start far away.
I had to release a hotfix for the track collision glitching zeds online but not in solo
Updated with V3 which should fix spawns and added some visual changes.
Well this is something different. It definitely is pitch black with no flashlight. There is a certain feel to this map which I like, don't know what it is, but it's good :) This could even be another game mode, separate to survival and objective mode. Very creative and unique.
I wouldn't mind seeing another map with this kind of thing going, but in daylight. As an example, the trader could be in an ambulance vehicle/truck going through a city which has been all but wiped out apart from the zeds.
Thanks for the input and feedback!
I planned on releasing a heavy fog/mist version of this for variation and because I am curious to how it feels compared to the train being the only source of light.
Expect more variations of this in the future!
Looking forward to it
Map has been updated with a lot of changes as described in the description!