Overhauls Anomaly's fast travel system by fixing time/distance calculation and adding (optional) gear condition damage when fast traveling.
Do you feel a little dirty every time you fast travel in Anomaly, but don't want to go without it completely? Me too, buddy. I made this addon for us. I.F.T.O. improves Anomaly's fast travel distance/time calculation while also adding gear condition damage caused by fast traveling.
tl;dr - Install using a mod manager, make sure "travel without time change" is turned off in your fast travel settings, and I recommend pairing this addon with Grok's Craft & Repair Overhaul.
GAMEPLAY DISCLAIMER
If you fast travel a lot, this addon will change the way you travel the Zone significantly. If you never fast travel because it feels "cheap," or if you fast travel occasionally but feel guilty about it, this addon will hopefully increase your immersion and help assuage those bad vibes. The idea here is to make fast travel a viable, but expensive option, as your gear will need fixing after a long trip. On that note, I highly recommend using this addon alongside Grok's Craft & Repair Overhaul, as its focus on fixing your own gear and crafting your own repair kits to use in the field goes quite well with I.F.T.O. This addon should encourage those who fast travel too-frequently to spend longer periods of time in smaller areas of the zone, rather than accepting quests that take you hundreds of miles away and simply teleporting back and forth. It will discourage fast travelling out of bad situations, like when you're in a hostile area and low on ammo after a fight, to hopefully result in more of those S.T.A.L.K.E.R. Moments™™™.
DISCLAIMER 2: ELECTRIC BOOGALOO
This is my first time modding anything, let alone Anomaly, so balance issues and some sloppiness are likely. Feel free to provide feedback on the ModDB page. Always install using a mod manager like JSGME or MO2 to enable easy updating/uninstallation. This addon is fully Russian-language compatible, but only through the magic of Google Translate, so there may be some awkward phrasing of the UI pop-ups when playing in Russian.
CHANGES
⦁ Time: The way fast traveling affects the passage of time has been overhauled and fixed. In base Anomaly, the time that passes when you fast travel only takes distance into account when fast travelling within the same map, which most players probably don't do particularly often; if you change maps while fast travelling, the amount of time that passes is random and almost always completely nonsensical. For example, fast travelling all the way from Cordon to Pripyat might take only 45 minutes. With this addon, thanks to Vintar's help, global is taken into account when fast travelling anywhere in the Zone. This means A-Life will keep up better with longer fast travel trips. Fast traveling long distances will often mean you arrive at your location hungry or thirsty, though you won't actually take any health damage "on the way." There is a slight amount of randomness affecting how much time passes when you fast travel, but the vast majority is determined by the actual distance your character is traveling. It is always faster (as far as in-game times goes) to travel on foot.
⦁ Encouraging Stash Creation: Your character is better at traveling to areas they're familiar with, so try and create stashes at all your usual haunts. Fast traveling to locations where you have stashes will sometimes be faster (distance calculation is the same but there is less randomness), but will always result in taking less condition damage.
⦁ Condition Damage: Fast traveling will now cause damage to your equipped gear, simulating wear and tear and the various scrapes your character has gotten into as they travel. You'll get a pop-up on your PDA when selecting a fast-travel location warning you of the rough amount of damage you will take. Condition damage is based entirely on the distance you are fast traveling (no random element), and you will take slightly more condition damage if you are encumbered. Similarly, you will take slightly less when fast traveling to a Stash you have created. There are 3 levels, as well as a version that removes this feature. Here are some examples of the different condition damage you'll take depending on the type of fast travel and whether or not you are encumbered.
Damage is based on distance, this example is for a decent-range trip, travelling from the Rookie Village in Cordon to the Mobile Science Bunker in Yantar:
⦁ Limits on Fast Travel: You can no longer fast travel when at critical hunger levels, or when below 70% health. There is also now a maximum amount of distance you can fast travel in a single go, equal to roughly 1/3 the length of the map.
⦁ Guide Travel: Guide travel used to be instantaneous and now takes time. However, the time that passes when traveling with a guide is not based on distance as guides know shortcuts through the Zone and many even use vehicles. The time that passes when travelling with a guide can vary, but will never be longer than a few hours. Guide travel also completely bypasses all condition damage. To balance this out, I highly recommend installing the optional part of this addon that rebalances guide prices. The specific amounts can vary but in general guide travel prices have been increased between 175% to 225% across the board.
INSTALLATION
1. Install *one* of the basic mod components (IFTO_1A, IFTO_1B, IFTO_1C, IFTO_1D). 1A uses my default values and I recommend trying this option first. 1B has reduced condition damage, 1C has further reduced condition damage, and 1D has no condition damage.
2. Install IFTO_2. This increases travel guide prices. It is not mandatory and the addon will work without it, but it is highly recommended, and easy to uninstall if you end up not caring for the price rebalances.
Make sure you have "Travel without time change" *un-checked* for both Fast Travel and Backpack Travel in the Gameplay section of your Anomaly settings.
CONFLICTS
There shouldn't be many conflicts, and the only major conflicts will be with addons that modify game_fast_travel.script, game_backpack_travel.script, and mlr_utils.script. This does mean it conflicts with the Fast Travel Fix from Warfare ALife Overhaul (for the time being).
CREDITS
This is my first time modding anything or using Lua, so I had a lot of help. Arti and Vintar made this addon possible: Arti pulled a lot of relevant variables and helped me get on my feet with the basics, as well as providing support along the way. Vintar spoon-fed me the logic this addon uses to calculate global distance, using his knowledge of Warfare mode. Definitely check out Vintar's Warfare ALife Overhaul, I'd never play Warfare mode without it. HarukaSai, Lucy.xr, and xcvb helped with syntax and suggestions, as well as helping me figure out a crash or two. BestWinnerKid & Yakvid were my intrepid playtesters. And thanks of course to Alundaio & sLoPpYdOtBiGhOlE for creating the original Anomaly fast travel scripts that I modified to make this addon.
PLANNED FEATURES
Optional setting where fast travel drains battery from electronic devices
Mod Configuration Manager integration so that you can tweak the condition damage values yourself instead of relying on presets
Screenshots
Just some examples of the condition damage warnings, guide travel prices, etc.
Average
1028 votes submitted.
Wow ! 10/10 my guy ;) That turned out really well ! No more feeling dirty, smooth sailing from now on ^^
This is outstanding.
Got tired of always walking/running, fast travel is too easy, this is just right.
Great news! Also modular approach with more options ftw :) 10/10
yep, MCM integration is going to be the first thing I work on when I get back from vacation :)
The idea sounds great. I do not have so much reallife time for gameplay but does feel fast travel something guilty. This seem to be the middle ground to save time in real-life.
I will definitely try out your addon and thank you very much for your work.
An exploit of your addon, however, might be that the player unarm his/her weapon/armour, or change them into cheap outfit/weapons upon travel, to cancel out/reduce the upcoming damage on gear/economic cost.
Do you think it is necessary to eliminate such kind of exploit in-addon, or do you call it a dirty, but "smart" move that is totally up to the player's choice?
Hi! So this is technically something I would like to eliminate at some point, but at the end of the day, if someone wanted to evade the condition damage, they're probably not going to download this addon in the first place, or they'll download the version that doesn't have condition damage. One of the reasons I want to work on MCM integration is so that people can tune it so that the experience is to their preferences. I don't think of it as a "smart" move, any more than enabling god mode is a smart move, but at the end of the day it's up to the player to set control their own experience.
So yeah I would like to get rid of this at some point but at the end of the day w/ debug mode/console commands if someone really wants to make the game easier in any way, it's not hard to
You are a god among man, sir!
Bro this is just what i wanted, amazing job. 10/10 from me. I'm wondering if it works normally if used with debug mod?
Yep, this addon shouldn't cause any issues when used in debug mode.
Thanks, you should probably note people to use debug mode and disable fast travel/backpack travel state if they used Vintar's Warfare Overhaul fast travel fix (Green fast travel icon will seclude base stats without it, also conflicts with your fast travel script) or you could make a compatibility patch.
Yep, I added a note about the conflict for now, when I'm back and able to work on this more in a few days I'll check in with Vintar about the possibility of making a patch.
Hi! Can you add a version which does half of the damage of the version c? 'Cause for me 5-10% damage to equipment for going from rostok to garbage seems too much (even if you do 2-3 gunfight your weapons doesn't degrade so much and you can protect your armor with steel/kevlar/artifact so you maybe can take 3-8% of damage if they hit multiple times.
So, i need a version that does 2.5-5% of damage for every map of distance, so from rostok to garbage 2.5-5% from rostok to cordon 5-10% etc. Maybe it can be increased when travel to unsafe locations, like Yantar, the whole bloody north etcetera.
Thanks in advance and rate 10/10 for your wonderful mod.
Hiya! I'm away from my computer for a few days but when I get back to working on this mod my first goal will be to add MCM integration so you can set the rate of condition damage yourself. However if it looks like that will take more than a day or so to work out, I'll upload a new version with some extra options to tide people over until you can tweak it yourself. Thanks for the feedback!
Thanks to you, for your answer and your excellent mod.
Nice job!
Wooooow, brodude this is a one I really missed, huge thanks 😱🙂👍
May I suggest that, instead of armor and weapons damage, fast travel simply cost money, like doing that with the help of a guide? 'Cause it's a pain in the *** every time gather repair items for a trip from rostok to sidorovic and viceversa (many quests need such trips) best it's that a fast travel cost eg. 1000 rubles for every map of distance, so from rostok to cordon it will be 2000, from cordon to red forest 4000 and so on. This leave the usefulness to take a slow, but more cheap normal travel, instead of fast, but give the possibility do to fetch quests/shopping travel across the maps without getting mad 'cause the trip have destroyed armor and now you need to wait/search a trader that sells you the right repair kit.
I'll consider adding an option for something like this once I have MCM integration working, but I would prefer to simply add more guides. my first priority was always getting the condition damage working because I do want it to be punishing.
PS. If you want to travel from Rostok to the Rookie Village to see Sid there's a guide at the 100 rads bar :)
At the moment I don't think just having longer amounts of time pass is enough of a trade-off to make fast travelling cost only money and be significantly cheaper than guide travel. Food is relatively cheap. Once MCM integration is finished you'll be able to set the rate of condition damage to your preference.
Well, adding more guides, like 1 for every maps it's a very good solution, maybe with the fast travel as cheaper (and customizable) alternative.
For me, in vanilla game, guide are worth only to go to zaton/jupiter, because taking massive damage from monolith it's very more expensive.
Maybe, with your mod, once it's integrated to mcm, one can choose if go for the safer but costly route (guides) the cheaper (at least until monolith or mercs destroy your armor) but maybe boring if done3 3-4 times in a row (normal travel on foot) with fast travel as a middle ground alternative.
Yes, for this to works, we need a guide on every maps, so if you do that you we'll be a god among man :)
Nice addon! I've merged it into my setup and it fits great! Thank you
Can you add this into an existing save?
Yep! You can add/remove it at any time.
Beautiful. But I have one suggestion. The outfit damage should depend on the armor you're wearing. An exoskeleton is bound to take less wear and tear from traveling than a sunrise suit for example
Hi , Really like the sound of this mod and would like to add it to my mod list but it appears to conflict with Radiation overhaul Moddb.com is there a way to make them work together ? they both alter the fast travel/backpack travel files.
any help would be appreciated thank you. Grimscribe
This is awesome! I would love to see it also take some of your ammo for your equipped weapons and some of your low tier medicine since fast travel saves these as well. Based on the general danger of your route through the zone VS your current rank maybe?
This addon conflicts with Arszi's Radiation Overhaul. Here's a merged mod with changes from both addons (ARO allows you to fast-travel and backpack-travel when irradiated, since radiation is not an immediate concern in ARO) - Anonfiles.com
Thanks very much! I'll see if it's ok with Arszi for me to include a merged version even as a note in the readme or something when i finish working on the next verison
Awesome mod, but I have only one question. Why guns and helmet wear down after travel, how they are supposed to wear out? I can understand that boots of costume wear out during the trip so that's why it's wearing out more in long hauls than short ones, but what happen to guns and helmet? Protagonist play football with them to pass the time?
Clean aspect of the code and very much organized approach to everything else. What can I say? It is a 10!
Было бы круто реализовать быстрое перемещение(Fast Travel) с помощью сталкеров, которые направляются на !дружественные смарты/НЕ вражеские!. За
основу можно взять систему Fast Travel как в "Зов Припяти", но с возможностью перехода в смарты на других локациях. Допустим,
группа Одиночек направляется из локации "Кордон" со смарта "Деревня новичков" в локацию "Агропром" смарт "НИИ Агропром". На конечном смарте
отсутствуют враги/есть нейтральные сквады. Можно подойти к главному в группе одиночек и в определенной ветке диалога активировать скрипт на телепорт ВМЕСТЕ
с этим сквадом на конечный смарт с вычетом определенного времени.
Главным плюсом стоит считать сбалансированный и "не-читерский" Fast Travel, который органично вливается в геймплей и может не раз выручить.
very good mod, thank you!
a suggestion - i realized that it's quite easy to cheese it by simply removing outfit and weapons before fast travel.
Though one could just restrain himself from doing so, it stays at the back of ones mind as a possibility.
My suggestion would be that you tweak a little and introduce instead a CHANCE for wear and tear to happen rather than certainty, and that it will happen to between one and two items from players inventory regardless of whether he's wearing it.
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Best fast travel addon till date!