re-balance mod, for UAI 2.5: more enemy, return rpg & granade and other staff in game meta
Installation:
1) Create a mods folder in the game directory.
2) Move the hard folder.
Launch:
Settings - Select mod - Activate.
Quick Launch:
Create a shortcut with a tag./ufo +set fs_gamedir hard (pcm properties - add ./ufo +set fs_gamedir hard to the object field).
Additional information:
Ufoai.org
================================
version: r0.1
* Two possible start-ups of the company:
- hardmod
- hardmodhell
* The number of enemies has been increased by 2 times.
* Integrated mini mod "Trauma kit".
* The study is available after Taman's autopsy
* Changed:
- the starting market, grenades are a more scarce commodity, light armor is not for sale.
- the starting equipment of the FLANAX fighters.
- starting equipment at the base, the layout of the base.
- Soldiers are now recruits of five classes
- Basic (bonus to basic skills).
- Having a predisposition to one of the 4 skills.(sniper, stormtrooper, bomber
- Countries are now actively issuing new recruits to soldiers.
Re-balance:
* armour_light
- Weight reduced by 2kg.
- At the start, on the base - 3 pcs.
- Reduced production time by 30%.
* Grenades
- cost, accuracy, range, etc.
- flash drives are still dull :(
* rpg
- The flight speed of the missiles has been increased.
- Offhand shooting mode (a standing hit is unrealistic, sitting is unlikely).
- Shooting mode "LaserSystemTarget Shot" (a standing hit is unrealistic, sitting is very likely).
Note1: The RPG is back in the game, but it is necessary to attack from a prepared position, in a sitting position, the shooter needs to provide cover, since an adequate shot will not leave free TU
Note2: A shot "on the flip" is not recommended to be perceived, except as a shot of last hope at close range.
* knife
-the weight has been halved.
-throw it as fast as possible.
-the throwing damage is slightly crippled.
* Sniper Rifle
- Damage reduced by half.TU on the flip 12 , accurate 14.
- The effect of the knee position on shooting has been significantly increased.
- The damage type has been changed to "normal heavy".
Note1: The damage is generally equal to vanilla, however, the need to fire two shots and spend 24UT instead of 20UT makes the sniper less maneuverable.
Note2: The significant effect of squatting on the "jump shot" greatly reduces the assault potential of the rifle, preventing the player from neglecting personal weapons or saport classes with melee weapons.
Average
-0 votes submitted.
There's a 2.5?