Contains a pack of updates and unofficial addons for ultimate Lost Alpha DC experience directly from some of Dezowave developers! This includes a full STCoP-based "PRM Weapons" DLC, a Gameplay Expansion DLC, Autumn DLC, Mercs visuals replacement DLC, Russian Voice DLC, new hands DLC, and a few other features (everything except Gameplay Expansion is optional). This also includes a 1.4006 pre-patch with all bug fixes for the main game that were made to this point. (Some addons contain third-party content, thus they are not official)
| Lost Alpha DC 1.4006 pre-patch |
- All fixes to quests, crashes and balance that were made since 1.4005 release
| Gameplay "DLC" |
- version: 1.3
- developed by: RastaMichael, phobos2077, Artem_killer
- compatible with: Lost Alpha 1.4005
>>> FEATURES <<<
v1.3:
- Engine:
- Fixed crash when putting artifact on belt in some case
- Fixed crash when dying from a Phantom's psy hit
- Added "AddFuel" script function
- Implemented weight limit for car trunk and displaying of this weight
- Eatables with different amount of portions don't stack now
- Other fixes
- Fixed bug with soldiers in x16 cutscene
- Major in Country now fixes stuff
- Reduced weight of food to more realistic values
- Rats and Tushkanos die easier
- Dead bodies now stay a while longer for better immersion
- Replaced Tractor and Raf with Moskvich and Zaz cars
- Greatly reduced prices for cars
- Petrol Can now only refuels 20 liters (2-3 canisters for full refuel)
- Greatly reduced fuel consumption of cars
- Car trunk capacity is limited (around 120-200kg)
- Repair kits now required for car repair (1/3 of a kit for a full repair)
- Niva is now tougher to survive certain story moment
- One usage of Repair Kit now only repairs no more than 1 weapon
- All treasures on Forest location are fixed
- Sniper AKM nerfed and cannot replace VSS
- 9x39 ammo buffed
- Booster prices lowered
- Blowouts now happen less often on average and with more random delay
- Other tweaks and fixes
v1.2:
- Fixed crashes
- Added dialog for searching instruments for Duty's mechanic
v1.1:
- Updated engine:
- Improved ammo belt behavior to be less awkward
- Step sounds work when using "g_actor_body on"
- Weapons with different ammo type or amount loaded in the mag now won't stack together
- Fixed serious bug with carry weight bonuses not actually affecting the MaxCarryWeight (only MaxWalkWeight, number in inventory was lying)
- MaxWalkWeight is now displayed in inventory screen as well for convenience
- Fixed armor bullet protection being reset when putting it into slot, which made all armor upgrades useless
- Fixed exploit that allowed to repair items in 0% condition
- Other fixes
- Returned 3rd-person view to gameplay options menu (off by default, still buggy)
- Brand new first-person legs models for all outfits in DLC
- In gameplay options you can now choose between shadows and legs in the first person view (only one, not both)
- Updated advanced graphics menu, added checkboxes for enabling build-style bloom/gloss
- Increased chance for spawning artifacts in anomalies when starting new game by 30%
- Early artifact detectors and their upgrades are now cheaper and slightly better
- Artifact detector description now shows list of artifacts in it's database and detection radius
- Skills PDA Module now always available for everybody (NG not required)
- Added ~15 new Skill Points for completing certain quests throughout the game (total Skill Point amount is about 25 now)
- Player endurance parameters rebalanced due to related engine fix
- Increased damage to certain classes of NPC bullet don't pierce their armor, also tweaked some weapons damage
- Guiders are 50% cheaper
- Proverb now give you appropriate weapon for mutant hunt quest
- No anomaly detector from game start (is given later or you can buy one)
- You can now drag various items like empty barrels, wooden boxes, chairs, skulls, etc.
- Another vehicle speed/power/armor rebalance so they climb hills better and survive certain chase scene
- Ground during nights is just a little bit less dark, so you can barely see where you go without NVG
- Buffed barrel resource for AN-94 and L85
- Other tweaks and fixes
v1.0:
- New inventory screen
- 3 slots for firearms: one separate slot for pistol AND two slots for "big" weapons (interchangeable, CoP-style)
- Helmets from CoP
- New outfits
- Complete re-balance of outfits and their upgrades
- Repair Kit rebalanced and allows to repair weapons using parts from compatible weapons (like AKM, AK-74, AKS-74u, etc)
- Many smaller tweaks and improvements to original game balance and gameplay
- Configs and item icons refactoring (for easier modding, not interesting for players)
| PRM Weapons "DLC" |
- version: 1.3
- developed by: Rvip74, phobos2077
- based on: STCoP Weapon Pack by Gaz1k
>>> FEATURES <<<
v1.3:
- Sniper AKM for all NPCs is replaced with SKS
- Adaptation for Gameplay DLC 1.3
v1.1:
- Added scope mount upgrade for AKM
- Val now always have a scope mount
- New SKS shoot sound
- New shoot/reload sounds for Mosin
- Various tweaks and fixes
- Adaptation for Gameplay DLC v1.1
v1.0:
- Replaces models, textures, animations and sounds of all original weapons (except Magnums...)
- Integrated into LA 1.4005 weapon config format and balance
- Numerous fixes, tweaks and improvements to original STCoP weapons
- Adds some new ammo, weapons and addons (fully integrated into game world and balance)
- New weapons have new upgrade schemes
- Animation speeds tweaked to switch from main weapon to handgun faster
Average
9.825 votes submitted.
If you have this error
FATAL ERROR
[error]Expression : fatal error
[error]Function : CKinematicsAnimated::Load
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 713
[error]Description : <no expression>
[error]Arguments : Can't find motion file 'actors\exoskeleton_animation_.omf'.
Remove the NPC pack
как поменять вес в игре? все запаковано а если распаковать игра вылетает? можете добавить в ваш пак кофинги чтобы можно было вес менять? и есть такой шикарный пак моделей для сталкера его можно адаптировать и включить в сборку? Moddb.com
нужно это всё сначала распаковывать, а потом опять паковать...
Чел, я пробывал распаковывать и запаковывать, вылетало всё равно, несколько запаковщиков пробывал.
было кстати неплохо если бы вы добавили Полный апгрейд оружия и брони
it was by the way not bad if you added a full upgrade of weapons and armor
omg fiunaly i can start my playthrough on this machine
8700k @ 5.0 ghz
4000 mhz ram rgb 16gb
1080ti founders
pci x m.2 ssd
Asus rog swift 27 inch 1440p 165 hz - g sync on
pores vodca shuts windoiws and blinds and shuts of cell phone for 2 days
maybe u want to Test my =D
EVGA Dg-87 Tower
MSI Z370 GAMING PRO CARBON AC Intel Z370 So.1151
Intel Core i7-8700K 3,7 GHz (Coffee Lake) Sockel 1151
11GB ZOTAC GeForce GTX 1080 Ti AMP Extreme Aktiv PCIe 3.0 x16
(Schnellste 1080Ti Custom)bei Kauf*
Corsair Arbeitsspeicher »DIMM 32GB DDR4-3200 Kit
1000 Watt Corsair RMx Series RM1000x Modular 80+ Gold
1 x Crucial Solid State Drive »MX300 525 GB, SATA 600, 2,5 Zoll
1 x Solid State Drive Samsung EVO 850 525 GB
1 x Solid State Drive HyperX 128 GB
Asus Xonar Essence STX II 7.1 PCIe x1
NZXT Kraken X62 V2 Komplett-Wasserkühlung
5x 140x140x26mm NZXT Aer RGB 500-1500 U/min 22-33 dB(A) schwarz
NZXT Grid+ V3, 6fach-Lüfterverteiler mit CAM-Steuerungssoftware
NZXT HUE+ Advanced PC Lighting, Modding
AIO Sleeving Kit für AIO WAKÜ Schläuche
5x NZXT Aer, F140 Lüfter, - 140mm PWM
NZXT AC-IUSBH-M1 interner USB-Hub
Jonsbo VC-01 Grafikkarten Stütze
Corsair Premium Pro Sleeved Kabel-Set - rot
With Acer Predator 27" 165Hz WQHD
What about:
FATAL ERROR
[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[agr_swamp_ratcatcher_talks]
Is it fixed?
Yes
Wow, this addons note sounds more like its upgrade to LA 1.5 than patch for 1.4005/6.
Gameplay DLC and Weapon pack were in development for about half a year :)
phobos2077
One question:
How to unpack that xdb. file? Regular data unpacker can't see it.
I was wondering the same thing.
Try SoCPuP
Link?
Yeah. Link? Google don't know it.
Metacognix.com
scroll down a bit there's a file socpup 1.0.7z
how do you use it?
it keeps telling me invalid db format
You have to use it through the windows cmd.
Then type socpup -extract gameplay_dlc_prm_weapons_dlc.xdb -dbx
Tutorial please!!
I know now! Thanks guys!
Soundwave1991- drag file you want to unpack on SoCPUP.exe, and it`ll unpack
I wanted to edit the trader files, so I unpacked it with the STALKER_Data_Unpacker_EN.exe that I put into the 3rdparties folder
with the console argument "converter.exe -unpack -xdb" no "". then I just dropped the dbx onto console, for the file, it did it in a few seconds.
Pack reuploaded as a ZIP with md5 files for installer.
Please don't install Mercenary Visuals mod yet, it is bugged. Will be reuploaded later, but separate mod downloads will also be available later, so for now just skip Mercenary Visuals mod and start playing :)
What if I already installed it?
What do I delete to remove it?
Also what kind of bugs are we talking about?
Try clear the mods folder, but keep them as backup if it doesn't work
I already installed it too. We talking about: new_npc.xdb and new_npc2.xdb from mods folder ? Just delete them from the folder mods?
Deleting those 2 files the problem is solved.
Do you think this will require a new game? If yes I would rather wait for Mercenary visuals to be finished.
I meant "will NPC pack and/or Mercenary Visuals (when finished) require a fresh start?". Thank you!
Nope.
thanks! - maybe a stupid question, but does this require a new game?
Well, it does with my savegames
Yes, installing either Gameplay DLC or Gameplay+Weapons DLC will require new game. Note that this also contains bug fixes for main game, so you will be doing yourself a favor starting over :)
phobos2077 thank you for your reply. there has been alot of new game starts with LA, so before I do - can you tell me what fixes it offers?
About a dozen fixes to broken quests, crashes, upgrades and balance issues. We were too busy fixing to prepare a detailed change list, sorry.
if I uninstall Weapons DLC, but keep Gameplay DLC, will this require a new game? (I'm not too happy with new weapons, but it took 10 hours ingame to realize it).
Dezowave = kicking *** and taking names! :-D
Hey nice dlc, it's really good, just one question though: Does it deactivates the option to turn on the "grass shadow"? I can't seem to find it in the advance options, maybe I did something wrong? thx for all your hard work
It was disabled by default because it doesn't meet our quality standards. You can enable it by entering in console:
r2_sun_details on
Thank you!
> Autumn pack
Hell yeah....... I still kinda hope somebody adapts Autumn Aurora 2.2 for Lost Alpha. With the same general balancing, mechanics, visuals and atmosphere
Also if anybody is having problems with the textures of the guns: delete the wpn folder in gamedata/textures. Gamedata overwrites the new mod files.
I personally am sick of "grey" and grim texture packs. Colorful Zone is so much better
Pretty damn amazing, sorry for doubting you Dezowave.
thank you dezowave team!
Can we have a list of the shortcut commands that are compatible with lost alpha and also how to apply them?
What is the IsMd5.md5 for?
It is for installer to check that you downloaded everything correctly.
So after I installed the dlc I don't it anymore?
Yes
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