Description

Playing Anomaly with 2GB VRAM like me? Can't afford shader mods because they affect your fps? Feeling hopeless because you can't spice up your Anomaly aesthetics because of potato pc? Then you're in luck, this mod is for you.

Preview
DX9 Time and Weather Based Bloom and Sunshafts (UPDATE 11)
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Beef_Kebab
Beef_Kebab - - 78 comments

This is really intriguing, does this in-engine bloom only work with DX9 or can it also be used in DX11? It sorta looks like dead air's implementation of bloom

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

i dunno, all i know is that these bloom settings are hidden in the console. Never tried it in DX11 coz my gpu is not that good.

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

You can try it in DX11, if it works then great

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maxi666
maxi666 - - 135 comments

А при чем тут видеопамять и блум? Вообще за дураков людей держите?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

well in short I just want others to know that they can improve the game aesthetics even though they have 2gb VRAM without the need to use a shader mod. A simple lighting can be useful for improving the game atmosphere

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unknown_char
unknown_char - - 43 comments

That's very kind of you. Thanks!

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Guest
Guest - - 690,328 comments

does it work with dx8?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

hmmm i think not. Coz dx8 options are with "r1_" word, this mod mostly use "r2_"

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BadaBoom_0325
BadaBoom_0325 - - 569 comments

I guess I'm asking too much, heh, and wrong too, and weird...... Well, with these things game looks beautiful of course, I wish if shadow sun doesn't reduce FPS too much, like in my situation... thanks to stupid integrated 4 GB of videocard in my laptop..

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

Sun shadows in DX9 Normal are dynamic which means they change depending on the angle of the sun. While the Sun Shadows of DX9 Basic are static, which means they don't change based on the angle of the sun, I guess they are part of the object texture. DX9 Normal shadows are higher quality than DX9 Basic because they move and uses gpu power to generate.
You can also follow this guide Steamcommunity.com or this guide Reddit.com and add "-noshadows". By adding "-noshadows", dynamic lighting objects like campfires, light bulbs, or headlamps will stop generating object shadows. The only downside is light passes through walls and objects. You can gain some fps in heavy lighting areas like 100 Rads Bar, Underground Maps, or campfires

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BadaBoom_0325
BadaBoom_0325 - - 569 comments

Thank you, I'll see what I can do.

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v0kk3r
v0kk3r - - 21 comments

Love this one. I switched from dx11 to dx9 because of your addon (all dx11 compat graphical overhauls were too heavy)
btw. What do you mean by "Emission and Psi storm are not included for real"?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

I did not include Emission and Psi storm weather to have a bloom and sunshafts. Because the sun shafts makes the thunder effects look like a sun. Or maybe I can just return the bloom but not the sunshafts

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nb79
nb79 - - 332 comments

what kind of AA you use with dx9, just the anomaly smaa or something else too?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

you can check the proof pictures, my anti-aliasing is the minimum and the smaa is off. My game resolution is 1280x960, it's a 4:3 ratio

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, I'm playing in DX9 which I've never been able to do because of my PATATA PC and thanks to your mod I was able to do it for the first time! the Complement Works Excellent very fluid, with very slight stutters in battles, but at a certain point. when sleeping and waking up the game starts to freeze and run very slow to the point of being unplayable, I thought it would be the respawn of the AI but I eliminated all the npc and mutants from the map and it was still the same. I tried closing and opening the game and loading the save when waking up from sleep but it still persists, any idea what could be happening? or maybe my pc is too Potato

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

I guess your pc is really potato, I also experience the stutter after sleeping but it's not worse than what you experience. And the AI respawn is not only map specific, it's the whole zone or I dunno what meters starting from you IIRC. And don't use particles mod if you have a potato pc.

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maxi666
maxi666 - - 135 comments

Ну ты крут, у тебя везде 70 фпс, а ты на Затон сходи или Юпитер и засунь в рюкзак вещей кг на 100 и я посмотрю как ты побегаешь.

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jcyrel09
jcyrel09 - - 37 comments

The bloom is too much for me on the clear weather, my arms and guns are basically glowing though i manage to fix the glowing gun by lowering the r2_gloss_factor but my arms are still bright like im Jesus, do you have a way to fix this also?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

Stick to the shadows XD, just open the script and lower the value of BRIGHT_WEATHER_LS_BLOOM_KERNEL_SCALE which is by default 0.8

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Mr.FlashMode
Mr.FlashMode - - 38 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly\gamedata\scripts\dynamic_bloom_and_sunshaft.script:98: attempt to call global 'get_bloom_multiplier' (a nil value)

stack trace:

When the game starts it crashes :(

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

pls redownload again, just uploaded a fix

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Guest
Guest - - 690,328 comments

thank you so much

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

now get out of here stalker XD

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend I have a problem, I know very well that the problem is not the fault of the plugin since it works very well. But since you use DX9 like me and I would like to know if you can help me.
What happens is that when there are storms or heavy rain with lightning everything lights up and stays that way, everything is totally white on my screen and stays that way, it only fixes itself if I change the weather in the debugging menu. It shines so much that it seems that I am dead.. any idea how i can fix it? maybe some console command to help me fix it?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

I only experience that phenomenon when using the weather editor. So don't use the weather editor

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SniperHellscream
SniperHellscream - - 981 comments

Entiendo, entonces así sucedió! cuando generé las tormentas en modo depuración. ¿Te ha pasado en ocasiones normales de tormenta que genera el juego?, y gracias por el consejo.

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

It only happens when I try to switch to the storm weathers in the weather editor.

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jepu
jepu - - 59 comments

Please add a customizable bloom threshold option to the mcm menu. The threshold is by default 0 so literally every pixel gets bloom rather than only bright ones. Also your suggested sunshaft settings in the readme are way too strong IMO

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

I have not updated the README yet, but the documentation here shows that I lowered the sunshaft settings

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

I don't see any difference between bloom threshold and bloom kernel scale. From what I experience, bloom threshold is just controlling the bloom intensity, kinda the same from bloom kernel scale

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jepu
jepu - - 59 comments

The bloom is interfering with shader based scopes. Bloom from the original non-zoomed image is also being applied to the zoomed image so it's not aligned. Could we maybe have an option to disable zoom when 2d scope reticle is active? I have no idea whether that's easy or hard to implement.

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

can i see some video demonstration?

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jepu
jepu - - 59 comments

Streamable.com

I had the bloom strength at max for demonstration

Edit: I just tested the bloom threshold too and at threshold 1.0 bloom still gets applied but only to 100% white pixels. I think threshold is the brightness of a pixel required to apply bloom.

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

you got any shader mods installed?

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jepu
jepu - - 59 comments

Enhanced shaders, beefs nvgs and screen space shaders and shader based 2d scopes

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

try disabling them first and see. From the looks of it, it looks like there is some reflection stuff going on. You can disable this mod, after all this is just a cheap alternative for graphical shader mods

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jepu
jepu - - 59 comments

I know already it's shader based scopes and I know why it happens, I'm just asking for an option to turn the bloom off when scoping in with a 2d scope.

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

sorry i don't know how to do that... yet

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MotaRin
MotaRin - - 35 comments

Hi, can you help me? I installed your addon + MICHIKOS WEATHER REVAMP REVISED and DYNAMIC TIME-BASED TONEMAP EXTENDED. But all three of these addons have a conflict with demonized_time_events. Do I need to do something?

And also editing user.ltx, do I need to enter commands in console with those addons and then yours?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

don't worry about the demonized_time_events, you can overwrite it. About the commands, yeah enter them in the console to see the changes yourself.

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saltt
saltt - - 18 comments

Hi, does this work on 1.5.2?

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

yes

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dis-quieter-99
dis-quieter-99 - - 4 comments

why did you archived this it looks so nice I wanted to try this

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Handsome_ooyeah Author
Handsome_ooyeah - - 119 comments

Hi, i decided to archive it because i will no longer maintain this addon. That is because at the span of the development of this addon, I have a mid tier pc and now it's bricked due to power fluctuations.

So now I decided to moved on from developing addons for Anomaly.

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