just adaptation DOOM4 WeaponForge v 1.2 for Brutal Doom v21beta
update 1:
added class Doom4 Weapons
remake spawn system to bdv21 style (like purist and rifle start)
dropped vortex rifle and evesor
original: Moddb.com
P.S.
flashlight work only with melee weapons)
I like it, I can finally enjoy the weapons of DOOM 4 in version v21, but I have seen this error.
The chainsaw and the fists seem to be in a purist mode and not normal, so I can not use their secondary attacks
huh i remember this
i think i gave up on it tho because i could not figure out to do the baron morph proper =/
Maybe i try to tweak it myself
Got it running on my server. Is there any configuration to make weapon powerups stay so anyone can use them?
the little beacons should be backpacks that could be made to be respawned
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Good job,I love how it is a separate class from BDv21's arsenal.
Anyway,two bugs:
-Some weapon pickups glitch out.
-You can't pick up shotguns dropped by sargeants.
-You can telefrag Upgrade boxes. Make them non-colliding instead,as it breaks MAP30's bonus.
You could adapt the weapons of DOOM 2016 of the version of Insanity Brutality's, since they are all complete and are more developed and have more modifications, sincerely I never really liked the DOOM 4 WeaponForge, but if more the IB version.
"Script error, "test.pk3:decorate.abasic" line 26:
'@property@purist' is an unknown actor property"
What?
Matter of fact I have this error too.
I cant get the mod to run im getting a problem with a decorate i would copy and past to show it but im on mobile
Don't work