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DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated
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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

Cool i like it. What Wads are shown in the Screenshots?

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XV117 Author
XV117 - - 178 comments

is Diabolust Ex

Here is the original link:
Forum.zdoom.org

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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

Thx alot, 'preciate it

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darkmarmy2
darkmarmy2 - - 90 comments

Is this installed BEFORE or AFTER Brutal DOOM v21?

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XV117 Author
XV117 - - 178 comments

After

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Guest
Guest - - 690,436 comments

yay, somebody cared and made doom4 weapons for bdv21!
thank you so much!

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plushie_boi
plushie_boi - - 21 comments

Can you change the SSG of this mod for SSG in insanity's brutality?

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XV117 Author
XV117 - - 178 comments

I can not, because I would have to also change the dual sprites to be even, but make the shooting function look like IB's like that.

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plushie_boi
plushie_boi - - 21 comments

ok

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D00Dguy
D00Dguy - - 136 comments

Looks interesting...

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WaterMelon666
WaterMelon666 - - 85 comments

Script error, "bd21test-jan02.pk3:modeldef.blood.txt" line 307:
MODELDEF: Unknown actor type 'TankStep'

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XV117 Author
XV117 - - 178 comments

I see that you are using an outdated version, this has only been tested in version Test April 25 of Brutal DOOM v21.

Use a newer version to work correctly.

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WaterMelon666
WaterMelon666 - - 85 comments

thanks i can unpload a video of your addon?

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XV117 Author
XV117 - - 178 comments

You can do it if you want, I do not see why not.

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XV117 Author
XV117 - - 178 comments

A small update to correct this critical error in the runes.

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Guest
Guest - - 690,436 comments

The dual wield is bugged man, please fix the mod

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

I have several things to recommend with the mod. first of all, it is a great mod, but there are things i wish to change or add. firstly, can you change the ssg sprite? i've always hated that version of the ssg sprite, so if you could use any other sprite than that, it would be nice. secondly, we obviously need glory kills, (you can take a brutal doom version glory kill out of brutal doom black edition). and lastly, make an even more effective double jump. I mean, make the player go a bit higher! also, if you can, can you change the hud to the doom 2016 hud? thanks!

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XV117 Author
XV117 - - 178 comments

I see your recommendation and I'm taking into account some of that, the sprite of the ssg and dual ssg I think it will not change, as for the glory kill it would take a lot of time but I can punch while using a weapon like in DOOM 2016 but I would need berserk for that, as for the double jump if it is very effective, at certain times I have jumped very high with that, as for the HUD I think I can rip it from the Argent mod since this is not very complicated and it could be exported but the hud would be integrated as an integrated add-on in another .pk3.

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Slydk1982
Slydk1982 - - 35 comments

Please don´t change the skin of the ssg. I love it!! The sound and the look of that beast is one of the things I like the most of this mod :)

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shadow_gao
shadow_gao - - 33 comments

can someone tell me the runes so i can toy with them in weapons test .

i need the in game name so in a summon command it would look like :

summon ________

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XV117 Author
XV117 - - 178 comments

The appearance commands are these

"Summon D4RuneBaron" To make the Baron transformation rune appear

and

"Summon DemonRuneMix" To make the rune appear, it has a certain percentage of transforming into a Revenant or a Baron

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shadow_gao
shadow_gao - - 33 comments

thx , also are you gonna add runes in to match the ones in reg D4?

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Guest
Guest - - 690,436 comments

i had an issue when i tried to use it again: , "a.pk3:actors/d2k16arsenal/weaponspawners.txt" line 546:
Unexpected '32' in definition of 'MP40Clip'

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shadow_gao
shadow_gao - - 33 comments

had the same issue

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Fraxπ
Fraxπ - - 136 comments

Make it a separate class,like WeaponForge v21 did...

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XV117 Author
XV117 - - 178 comments

I do not see any need in that since this only replaces the weapons of Brutal DOOM with those of DOOM 2016, maybe that would be in a Standalone but for now I am adding improvements and I am trying to carry some weapons of D4T and none works as it should, although I have rewritten the code of the hellshoot but it has errors.

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Phenixtri
Phenixtri - - 3,414 comments

very well made as usual .... tho I think it would be kind of cool if the default BD grenade, pistol, and rifle sprites were replaced with the beta versions from doom 2016 as optional extras with a random chance of spawning.

grenade
Tcrf.net

pistol
Tcrf.net

assault rifle
Tcrf.net

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XV117 Author
XV117 - - 178 comments

Maybe, but I needed the sprites and recoded the weapons that use those sprites to work as they should.

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Guest
Guest - - 690,436 comments

it shows up only the weapon on the left when dual wield selected, needs to be fixed

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Emircan3425
Emircan3425 - - 66 comments

How can i add first person execution for my custom weapons ?

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XV117 Author
XV117 - - 178 comments

You would have to adapt the weapon to version v21 of Brutal DOOM to work properly.

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Emircan3425
Emircan3425 - - 66 comments

Like glock 17 in moddb

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Emircan3425
Emircan3425 - - 66 comments

Can you check this i ported for bdv21 if you have time can you edit ? Yadi.sk

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AedenBlaine
AedenBlaine - - 1 comments

Hello! Love your mod, makes playing BD a bit easier because of how mobile you can be because of this mod (Double Jump, Ledge Grab, and Infinite Sprint are simple enough mechanics yet they open quite a few possibilities in terms of dodging and gunning demons like a True Crazed Marine), however, I'm really curious about the changes you made between versions, is there a changelog somewhere in the files? Or can you add them?

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Emircan3425
Emircan3425 - - 66 comments

Hello xv 117 can i use Compact machinegun and monster expansion (just DarkImps and Plasma zombie)
For my modpack ? Please let me use i will add you in credits

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XV117 Author
XV117 - - 178 comments

You can not use my weapon, but the only enemies that can be exported from my monster expansion and work correctly are these:

Super Shotgun Zombie, Wraith, Trite, Terminators, Suicider, Shadow, Saw Zombie, Zombie Sniper, RiotShield Guy and Rocket Guy.

They are the only ones you can use, most brutalize them.

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jtfang
jtfang - - 6 comments

I can't for the life of me figure out how to make this work.

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Skoiloine
Skoiloine - - 14 comments

I'm getting the message

Script error, "BD21_D2K16Arsenal-Beta4.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
'@property@weapon.ammouse1' is an unknown actor property

every time I try to use it, even with DB21 April 2018.

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Yareese
Yareese - - 4 comments

Hi, hello
I've been trying to get this addon to work on the newest, August version of Brutal Doom v21, and no matter what i do, i keep getting this:

Script error, "BD21_D2K16Arsenal-Beta4.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
Unexpected '50' in definition of 'D4BFG'

It's probably something to do with the version of v21, but i am still unsure.

Would love some help.

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Guest
Guest - - 690,436 comments

Curious Question is there a Way to Change Weapon Mods for each Gun or is there only one Mod Per Weapon, or am i just using the Wrong Key i use the Key that i have bound for Special/Dual Wield and it doesn't seem to change the Mod unless i am using the wrong button. or there is only a singular mod for each weapon any Clarity would be extremely Appreciated. Other than that tiny Confusion The Mod is Awesome Dual Wielding the Blasters feels awesome.

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rangsanmongkholvan
rangsanmongkholvan - - 4 comments

Script error, "bd21_D2016Arsenal-b5.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
'@property@weapon.ammouse1' is an unknown actor property

Looks like i don't know what to do, Tried the old version of this addon still not.

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XV117 Author
XV117 - - 178 comments

This is because you are loading this before Brutal DOOM.

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Valken
Valken - - 194 comments

Can you make this mod work with Project Brutality?

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XV117 Author
XV117 - - 178 comments

Maybe but it will take a long time to make the adjustments, besides that I would have to rewrite the code of the weapons, I still have no reason to make a version compatible with Project Brutality.

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Valken
Valken - - 194 comments

PB has different monsters so it would be interesting to try these weapons on those demons. Anyways, keep up the good work.

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dantosRlz
dantosRlz - - 99 comments

is there any way possible that u could make this as a separate class for bd?

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MickeyYoofers
MickeyYoofers - - 47 comments

That would be very swell.

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Guest
Guest - - 690,436 comments

sorry mi english is bad i use a translator :/

hey man this mod is very good I see the effort that took to create it and so that the weapons had a behavior similar or equal to d4 the truth its mod is good I could execute well b3 and b4 and I see the good evolution in these but in b5 it looks very polished but everything works fine until I find an idendical weapon for duald wield and it works well and at the same time no example if I am using the gun and find another works well as in the previous versions until I decide to use the gun again and dual attempt only one of these comes out and you would not like it if you helped me thank you
NOTE: i use brutal doc rc1 and the other rc1fix (the one that came up more recent)

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TrashGabe
TrashGabe - - 3 comments

Script error, "bd21_D2016Arsenal-b5.pk3:actors/d2k16arsenal/weapons/bfg9k.txt" line 3:
'@property@weapon.ammouse1' is an unknown actor property

someone can help me?

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-Ghost-
-Ghost- - - 255 comments

Any chance of changing the shotgun pump sound? It's kind of grating to listen to when you're firing quickly.

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