VERSION4!!! UNREAL TOURNAMENT DeathMatch - THE LOST DOMAIN ][ REMIX V4 by Kaal979 & and Others whose works got included - Big Thanks!
UNREAL TOURNAMENT DeathMatch - THE LOST DOMAIN ][ REMIX V4
by Kaal979 & and Others whose works got included - Big Thanks!
Changes V2:
> border teleporters radius increased
> fixed bsp holes
> small lighting adjustements
> moon city enhanced
Changes V3:
> rock textures enhanced
> lava damage fixed
Changes V4:
> around 10 not uncomplex decos made unlit
with adjusted glowscales and also rain effect
The maps scenario ranges from post-apocalyptic plus military
warzones - the perfect setting for many hours of thrilling action!
Special features are multi weapon spawning (script from Chaos) plus a fine selection
of custom weapons from mods like - PsiWeaponDreams - Quake3Weapons - MarathonRampancy
- Unreal4Ever Halloween - StrangeLove - BeyondUnrealBonusPack and even the PortalGun -
mixed with original UTs ones (not all though) and as always fabulous techno music:
SS-Eclipse from newgrounds.com - 1000 thanks to all those artists.
Various other extras also got included like - KangRegenShieldBelt - RandomWeapons (script)
- RaJetPack -Whirlwind - HoverBoard - UltraAmmoPowerup - and dead trees decorations from
ThirdReich and MH-Meteorite and peronally i ripped some Citadel Decos of UT2k4 - thanks Epic.
If you wanna see the maps pawn it may be necessary to open UEd or hit the
"AdvancedOptions" button in UT then you can find a option under GameSettings
to turn off BNoMonsters.
The maps primary purpose is of course Online MultiPlay
though By all modesty one of the best botmatches ever seen!
So i wanto try to name important details of how to set up a MP game
with this heavily modded map: The best thing - anyone can start a listed
server match only from his UT but theres also many configurations necessary!
First up concerning all the custom system files as well as other stuffs like textures
sounds and musics must be listed in the UnrealTournament.ini under ServerPackages!
This way players who also have those SAME stuffs can easily join
ones listed match only most dont havem and want their UT to cache them.
Therefore you need to learn how Redirect Files from certain pages work aswell as
converting them to the .uc format in case they arent already listed on any Redirect
pages of course before also writing them in the UnrealTournament.ini.
Now you should be a wannabe UT administrator and gamehost but still nobody joins nor can
any of your friends at all see the match listed in their UTs before you dont find out
how to open the UT related Ports in your Windows FireWall web safety setting!
In short this should then have been all for you to easier
understand the many long UT server hosting pages from the web.
Also consider that you could maybe use a crappy OpenGL Rendering .dll on your hosting
UT to enable ultra performance for the clients but thats just a guess and not confirmed
and also not recommendable if you wanna actually Play as admin.
And last but not least - please consider that i didnt actually test the maps multiplaying
and though i did equip all actors with network relevant properties for proper Replication
its still possible things are wrong configured and messy - example: default UT decorations
can be invisible over network unless their properties bstatic and or bstasis and or bnodelete
and or ROLE_simulatedproxy and or balwaysrelevant and or bnettemporary are set true!
Im hoping for you everything works
well - also the map-mutators and all.
Of course you dont need any permissions to modify
and or rename the map after your desire and requirement.
Online play or not - the maps is waiting for you
to be tested and explored - have fun and good luck!!!
Other maps by me:
DM-CUT-KillGorado
UT DoomTrooper III
For donations - PAYPAL -
(AlexanderKaiser79@web.de)
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