This map is a 1:1 scale port of the Unreal Tournament map DM-Deck16>< to the Source engine. There are no viable converters between the two map formats, so I did all of the geometry porting by hand (which was quite a bit of work, especially the angled hallways.) This map was designed to run on either HL2DM or Gmod, but with a bit of work with entspy or stripper, it can be made to run with other mods. You MAY NOT decompile / recompile this map to see how it works, how I did something, to make your own "remix", addon, customization, etc. I have seen far too many hackjobs in my years and I don't want to see this map turned to rubbish. If you want to know how I accomplished an effect or some such, ask me and I may be able to help you. The only known bug with this map is that on some computers the lift sounds will not play. You can attempt to extract the lift sounds from the BSP with pakrat and put them in your sound folder which should fix the problem. Due to the player size...
This map is a 1:1 scale port of the Unreal Tournament map DM-Deck16][ to the Source engine. There are no viable converters between the two map formats, so I did all of the geometry porting by hand (which was quite a bit of work, especially the angled hallways.) This map was designed to run on either HL2DM or Gmod, but with a bit of work with entspy or stripper, it can be made to run with other mods.
You MAY NOT decompile / recompile this map to see how it works, how I did something, to make your own "remix", addon, customization, etc. I have seen far too many hackjobs in my years and I don't want to see this map turned to rubbish.
If you want to know how I accomplished an effect or some such, ask me and I may be able to help you.
The only known bug with this map is that on some computers the lift sounds will not play. You can attempt to extract the lift sounds from the BSP with pakrat and put them in your sound folder which should fix the problem.
Due to the player size differences between UT and Source, the map may seem a bit big, but it is still quite fun to play with a decent amount of players (16 or so.) Have fun!
I wonder what Myscha would think if he saw this.
Congrats on editor's choice
Editors choice eh, cool. Judging from the crap ratings, people are probably mad that I didn't give the map a facelift and the textures look rather bad. I agree with the bad texturing, I could have done better, but the material system gives me a headache, heh.
If anyone is mad about the architecture, I wanted to keep the same feel to the map as on UT, and convex engines are extremely difficult to convert to additive engines especially when the source engine can't hang with convex brushes.
i rated it highly :P
source engine and brush work is teh devil in disguise
stupid hammer and arg :P