An attempt to expand on Radiation mod by Arszi with custom features and MCM support
This mod is revisiting of Arszi's Radiation Ovehaul mod (Moddb.com). I recommend to checkout that mod description firstl before reading this. I tried to stay in vain with original ideas of basically living with radiation and using doctors to really cure it, yet i wasn't satisfied with some of stuff so i decided to add my own features:
- All options of the mod now moved to MCM, now its easily configurable
- The scripts were partially rewritten to provide more compatibility with other mods
- Configs were DLTXified
- The Thirst Overhaul is moved to the separate folder, so it can be toggled in MO2 if needed
- This mod no longer changes med and food values, you can use whatever mods you desire
- Integrated my Radiation Penetration mod (Moddb.com) into this one
- Radiation has now Grace and Damage thresholds. Below Grace threshold no debuff or damage occurs, as if no radiation. The only difference - you can't sleep while having rads. Starting from Grace Threshold you will start to receive debuffs that result in reducing stamina, consumed calories and water. Starting from Damage Threshold your health will start to decrease. This system is similar to Fallout 3/NV
- Medicines received "Digestibility" mechanic. With this, the lower the rads you currently have, the less efficient medication will be. If your conditions are mostly fine, the major amount of medication won't be digested by your body and will go unprocessed. The lowest efficiency is achieved when radiation level is below Radiation Grace Threshold. For meds to be fully effective, you have to have radiation level exceeding Radiation Damage Threshold. The medication with low but prolonged effect are not affected by this mechanic
- The values of resizing rad fields and their strength with wind were reduced to be more easier for early game scenarios. But thanks to Radiation Penetration mod, it doesn't mean that they will be irrelevant with decent gear.
- As a bonus, the mod shows 100% correct display of rads you get when eating contaminated food such as raw mutant meat, in vanilla the values are way off and misleading
To enhance experience i recommend Michikos Weather Revamp Revised (Moddb.com) mod as it provides dynamic wind adjustments that plays very well with the mod.
The patches situation is the same as with the original Arszi mod, so you should keep existing patches with same load order if you used them
I would like to hear a feedback on a whole system and what can be changed to be better
CHANGELOG
UPDATE 5:
- Disabled dynamic radiation generation in MCM, you can reenable them in your own install
- Increased minimum efficiency of rad items from 33% to 50%
UPDATE 4:
- Fixed the bug where very weak radiation fields wouldn't be detected by dosimeter, now its working correctly
UPDATE 3:
- Integrated patch to Immersive Sleep mod, it will work automatically if you have Immersive Sleep mod installed
UPDATE 2:
- Added possibility to Fast Travel or Sleep while irradiated (disabled by default in MCM)
- Added possiblity to display radiation icon if radiation is above Damage Threshold (enabled by default in MCM)
- Reduced damage by radiation, reset to default values in MCM is required for this to work
- Increased range of possible values for damage in MCM
UPDATE 1:
- Radiation Penetration can now be toggled and adjusted in MCM
- Fixed non working Dosimeter Volume Down key
awesome changes! <3
You're truly a god of stalker modding.
Щас попробую, посередине игры поставлю, побегаю - смущает только "This mod no longer changes med and food values, you can use whatever mods you desire", это означает, что теперь сигареты и аптечки и водка и прочее - даже без учёта новых предметов, скажем, из Western Goods, выводят раду как в ваниле?
Верно, но есть новые механики, описание в МСМ
Теперь стало ещё хардкорнее, но превентивная защита - цистамин, радиопротектор, иные хим и рад защитные таблетки - не работают вообще! Что меня в военном скате с "заслоном" защита пропускает по 1-й единице в секунду, что с другими костюмами (ТБ военных, берилл их, берилл бандитов, фулл ренегатская сева, ночной хищник мерков),что без лекарств идёт, так сказать, пенетрейшн, не сильный, но досадный, что с лекарствами. Баг, а не фича!
If the rads are below the Radiation Damage Threshold the drugs will have no effect. read the description
not really, they will have, but reduced
А как сделать, чтобы еда и вода не выводила радиацию?
So "New game is not a requirement, but recommended." is still the same with this version r ?
I guess that's because of the creation of dynamic radiation zones on a new game start. With the old version it as the case that you didn't have these random occuring weather-dependant rad zones. Maybe it's similar here.
Yes
Splendid, always wanted a modernized version of Arszi's radiation overhaul with MCM support!
"As a bonus, the mod shows 100% correct display of rads you get when eating contaminated food such as raw mutant meat, in vanilla the values are way off and misleading" - I waited so long for that <3
Demonized, i'm really impressed by the quality and frequency of your uploads. How do you make such great mods, actively help people in discord and not burn out for so long? I personally and lots of other modders find stalker modding quite tiresome.
Thanks for kind words, just had a free time :)
im will try this with gamma, so i will disable gamma radiation and radiation fields cose its in the mod, but also say it override dynamic anomalies overhaull. witch should go first in MO2 list to work fine?
rain effect on radiation its interesting (no wind) cose i use the cold mod so weather planning its on the spot for me
Dao should be below this mod, and apply patch for Arszi radiation that comes with that mod
Awesome. I have been using Arszi's Rad overhaul since it was released. I do have one issue however. When it comes to the dosimeter volume I can only turn it up. Seems like the down volume doesn't work. I have attempted to reassign the key, include modifier keys, etc. No luck. Otherwise another good mod from TheMrDemonized.
Alright I'll check it out
hey there. I have arszi's original mod installed manually deep within my mod structure and digging it out and removing may be too much of a surgery.
'use mod manager', yes I know, but I already spent tones of time setting everything up manually, so won't happen this time around.
Do you think this can be safely dropped on top of the gamedata and work together, or no chance in hell?
ps reading through your description I would only want to suggest off the bat that you give option to allow sleeping with radiation.
Preventing me from sleeping to rest or transition weathers because I have 0.001% radiation registered in my body was always an element that caused huge frustration in some of the older itinerations and addons.
It makes a lot more sense to allow sleeping and simply slowly loosing health to radiation damage while at it.
as a bandaid you can get the sleep script from the original mod and put it in your install, it should work fine
Hi, friend. Excellent complement. I would like to tell you that, I made a Spanish translation of this Mod, for myself, since it is my native language, but if you want I can share it so that you can add it to your plugin, I do not want to have credit for this, nor be remembered, It is simply to share it with everyone, if you wish please let me know and I will send you the translation.
In addition to that I would like to report that when doing my Spanish translation of the plugin I discovered that, for some strange reason, in the MCM menu some letters of some words appear changed, for example the letter Ó appears as Ä and this is the case with several words. this also happens with the MCM texts for the plugin (Blood Pools).
I remember i reporting this same problem here Moddb.com
a few days ago.
The last update had fixed it but it happened again.
If you make a translation that overwrites files in eng/rus folders, thats where the replacement happens due to DXML not supporting characters like that. Put the translation files in spa folder and it should be fine
is this needed? MICHIKO'S WEATHERS FOR ARSZI'S RADIATION OVERHAUL + TWEAKS
Any weathers are fine, including vanilla ones, but if you wish You can install michiko weather revised instead
could you add an option of a decay for low radiation level with athreshold in the MCM? like decay slow with less than 30%
hey Demonized, a big thanks for updating such an awesome mod. I wonder if it is compat with Beefs NVG for 1.5.2 ? And would it be a hassle to make a patch ?
it should be compatible
Feedback wise, I remember arszi's had a slightly annoying weather description format.
Firstly because it would 'predict' for you the weather ahead of it taking place due to engine stuff. Secondly because it was unnecessarily verbal to the point of being impractical.
After years of playing with the original addon I'd improve on both, firstly by removing info about weather completely (weather is what you see it to be), and secondly by reducing verbosity of messages to a cleaner and tighter format, like so:
[ strength ] [ direction ] [ euphemism ]
Mild Southern Breeze
Average South-Western Draft
Heavy North-Eastern Gale
The absolute best solution, of course, would be to have a little button sized visual hud indicator, that could be moved around on screen to a convenient place via mcm, similar to Faction Identification.
testing now, great addition and very helpful to have this great mod released from the headaches of file merging and patches.
I may have found a bug.
I may be wrong but I think that Arszi's original removed that annoying triangular radiation icon hovering left-centre of the screen whenever you were in a pocket, but now it's back. Only thing is, it comes up in places where there's actually no radiation - my dosimeter is still and quiet (works in water, tested it)
thats definitely what shouldnt happen, it should work exactly as old Arszi mod - no visual indication, dosimeter working
ok, will investigate
alright, so tested on a clean installation to see it without possible mod conflicts (which it was before).
I think it's good on the overall and I like the updates you'd put into it, but what puts me off a bit is how quickly your health goes at maximum dose. It's not quite vanilla crazy, but it's very very fast compared to arszi's original mod.
Tested by taking a max dose at full health with vanilla installation and no other mods:
In vanilla game you're dead in few minutes.
In Arszi's original, your stamina/hunger/thirst/sleep would all dip to 1/3 of their stock value but your health would only start chipping away after a long long while and even then very slowly - a slow-but-sure creeping death, living-with-radiation sort of thing. You were also free to sleep.
In your current version taking a max dose at full health I can immediately see my health dipping wildly, a bar every few secs, even when reducing the maximum per second damage value from the mcm to its limit of 0,001. The experience doesn't feel too far from vanilla game to be honest, even if it takes a little longer. You take a maximum dose, you drop dead in a couple of minutes still. And you're prevented from sleeping with even 1 rad, which sucks to be honest.
I wander if that's intentional: have you had a different idea for balancing of the experience than Arszi?
summing up, I really dig what you'd done and it's awesome to have this amazing mod updated. I think the rest is a matter of balancing. For me, personally, it feels that a) damage accumulates too quickly and begins taking place way too soon and b) that sleep should be allowed.
Hope to see this evolve, love and use tons of your mods.
The damage part was added by me as I wanted for high values to be more noticeable and dangerous, and because of not manipulating med values anymore. Unlike vanilla, the damage scales with rads, so going only a little past damage threshold will be barely noticeable until you let it go further. Think of it as the middle ground between vanilla and og Arszi mod. I can extend the range of settings and add possibility to sleep, that will be in the next update
That makes sense, I assumed that was the angle.
Definitely, if you could extend the range indeed and expand on the idea of sleeping irradiated, with some scaled-down symbolic damage taken while at it, that will be very neat.
I would consider some form of a delay mechanism on when the rapidly accumulated radiation damage even BEGINS to occur. It may be a useful safeguard against situations where you're in a middle of a shootout and high radiation hazard at once - you'd won an amazing firefight, injured, but die 10 seconds later because of the 1700 radiation you received barely a minute ago. Perhaps some form of a curve, where it begins with a delay and the longer it is going unchecked the more it will speed up till eventually hitting the full speed as per present.
Aside from that, frustratingly I do seem to have a problem with making the mod behave with others. It's the only one that gives me trouble.
I use:
ABF, ARX, BHS, Banjajis Needs, hunger,thirst,sleep, better stats bar, modern ui, armor attachment overhaul, Arti's speed, exos, outfit parts overhaul and weapon parts overhaul.
Even as I can't seem to find any obvious conflicts, I can't get the mod to behave fully, somehow. What seems to be happening for me is that damage starts a lot sooner (as if stats were being taken from vanilla game) but rads don't go away (as if taking values from your mod).
Would installing and manually patching the original arszi's rad mod and THEN dropping your dltx on top of everything make sense, or would they scramble?
thanks in advance
Hello TheMrDemonized,
is this tweaked version compatible with the ArszisControllerOverhaul1_1?? I would like to install this one also in combination with your updated Radiation Overhaul.
yes
do i need to uninstall the old arszi radiation before installing this?
yes
Приветствую. Мне выпала радиоактивная зона в церкви на болотах, но треска детектора нет. Радиация наваливает. Показывает фон 18-20, а треска детектора нету. Такое же было на агро когда попал в новую зону. Радейка есть и приличная, а треска нету. Мод стоит почти последний после идет DAO+патч. Будь добр подскажи в чем дело может быть. ?
З.ы. Есть еще один нюанс. Например я хватанул радейки 500. Я как понимаю при таком значении здоровье не должно уменьшаться. Если я стою в деревне новичков к примеру то так и есть. Но если я лезу в аномалию или прохожу стандартное место с радейкой и трещит детектор то здоровье начинает уменьшаться в среднем темпе. Что это такое не понимаю.
З.з.ы. Есть еще один момент. В самих аномалиях где должна быть радейка ее нет хотя детектор трещит. Зашел а аномалию и снял всю броню, но радейка не идет.
я посмотрю позже, попробуй полностью переставить мод
Хорошо попробую.
is posible to make a mod only for weather report? could be usefull for playing cold mod or planning
i have crashes with inmersive sleeping mod, theres a patch for that?
Nice, especially i hate this phrase in original mode like "DOWNLOAD ONLY MY MOD, NO OTHER MODS COMPATIBILITY, etc". But here is your mod as a great solution, thanks.
Dear Mod Creator, I know that´other Mod´s and their functions in this particular case are not of your concern, I do understand that. But please, if you could find the time: The only issue that, as of now I am having as well as missing, is that ,, Immersive Sleep ,, doesn´t work with your overhauled Addon any more. If by chance ya would look into this it would be much appreciated, because it worked without any flawes with the outdated Arszis Radiation Overhaul - Base Addon. Normaly it always says that the player is not tired enough to sleep. Please, for immersions sake. . . The Modcreator of Immersive Sleep is not responding. Making Immersive sleep work together with your work would make this whole thing complete for me.
I'll look into it later
In running it with gamma with gamma radiation mod of (I need use their setting for the fields) and i have only one conflict and is with impressive slipping, we will be very glad if you get a patch. Are both very interesting mods to have enable
Hello aquelarrefox, in terms of the Immersive Sleep - Addon I can only wholeheartedly agree; I just don´t want to miss it anymore. In correspondece with the many modified features that came along all this time ago through Arszis Radiation Overhaul, it just played out nicely. Apart from that, it also helped to amp up the immersion aspect of the whole experience where, as you should know by now, the sleep deprivation had quite the heavy ( but conprehensive ) hit on the player. Not to mention that it became kind of ridiculous especially in Iron Man - Mode to just sleep off those many hours to gain another extra life.
But as it stands & the fact that TheMrDemonized seems to be a quite dedicated Modder, I think we can at least hope for a somewhat good outcome. =)