This level is PACKED with puzzles, action, drama and romance!
My most effort level ever :D
Not so much the visual, more about gameplay elements!
RUN. THINK. SHOOT. BATH.
STORY:
You are Gordon Freeman, very dirty and sweaty from all battles during original Half Life game. Your ponytail has turned into a dreadlock by now.
You need a bath!
There is a gigantic bathtub available outside the Black Mesa site. But it's too far away to reach with a simple jump. You have to find new possibilities to reach a nice bath by exploring the facility, but beware... Puzzles, action, drama and romance awaits!'
UPDATE 2023-09-01: Where the guard sleeps where you steal the security card, I changed the table into a solid instead of a func_breakable since the card fell through the table and you might not have seen it. Its not perfect for my intention but eh, at least you can SEE the security card instead of hiding under the table :D
UPDATE 2023-09-02: Apparently according to PsyWarVeteran you could simply jump into the bath at the start. What a majestic failure of map design. Haha! I have fixed it by moving the bath further away and of course adjusting the train tracks accordingly!
I enjoyed it!
Cool to hear!
I just made a small update:
Where the security guard "sleeps" theres supposed to be a security card, but it fell through the func_breakable table. So I changed to a solid and now it stays on top and is visible. :) haha
Amazing
Thanks! Amazing maybe not, but should be enjoyable enough despite visual incompetence :D
I just made a small update:
Where the security guard "sleeps" theres supposed to be a security card, but it fell through the func_breakable table. So I changed to a solid and now it stays on top and is visible. :) haha
Cool. also this is way better then what i can make
I've just completed it, here's some feedback:
First, did you know a player who knows how movement in HL works can jump straight into the bath as soon as the map starts, ending it instantly? I'm not talking about bunnyhopping or anything like that either, just basic HL movement.
Second, the mapping is messy. What I mean by that is you didn't work neatly, it's laggy, geometry has holes, some textures are stretched others applied weirdly, some enemies are stuck in geometry, wooden crates turn into glass etc. Even if the map you're creating is surreal like this you have to pay attention to little things and above all else, make it run efficiently.
Third, it's not clear what to do in many areas of the map, sometimes you can even break it and not realize it. For example instead of pushing the small explosive crate to get destroyed and blow up the door, you can simply push the unbreakable small crate to the crusher first and the two explosive ones next, they will explode but the door won't, locking you out. I jumped around, climbed, tried not to sequence break but even then I didn't have to visit the place where you take a keycard next to a barney, I don't even know what that does.
To summarize, you have to work cleaner, avoid mapping mistakes both in visual and technical level and test your maps to find how it can be broken by the players and plug those.
Thanks for feedback
I "speedmapped this" with no plans, every section was done spontaniously and as fast as I could, I didnt know what came next, it was all whatever came to mind from one section to the next :)
But yeah of course its messy, I wouldnt pretend it wasnt :D
I'm still learning Jackhammer and this time I learnt how to make locked droors and func_tracktrains
Sometimes I try to do more visually effort maps (like "Superlevel 2") but this was not it :)
Technical practice for fun :)
But its cool that you could break the map in untintended ways, ESPECIALLY the main goal. I tried jumping once and decided "eh, cant jump over" and guess I should have tried a couple of times extra :D
I updated the map by moving the bath further away xD
I want to see more maps like this from you
I can make more!
I will take some of PsyWarVeterans feedback into consideration for whatever I go for next :)
Ladder in room with box don't working.
That is a func_door_rotating :D
Its supposed to be "pushed over" so you can walk on it up to the platform :) its like a "phsyics pussle"