Description

This mod makes mutants way harder, making each encounter a fight for your life, especially with rarer mutants.

Preview
🌺[1.5.0] Deadly Mutants v6🌺
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ZofenFBK
ZofenFBK - - 13 comments

YES! XD i want this!!

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

I don't think I have ever ran into the Karlik or the Borya enemies in any of my play thoughts? I noticed them in the debug when I have done some addon testing but never actually encountered them even in the underground zones... Strange.

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Vyticoz
Vyticoz - - 236 comments

Karliks do spawn. I think they're a rare spawn when near psy anomalies cuz I've seen them spawn in Yantar before the Brain Scorcher is shut off and I've seen 1 spawn near the downed helo in Army Warehouses. I don't think I've ever seen a Borya spawn naturally tho.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Yeah, I was checking around with the Debug spawner and trying out a few things for testing purposes. I came across a few of the mutant files and the Borya was one of them. It uses the sounds and general movement of the Snorks and when you loot it the parts are snork parts. So perhaps it was to be added into the game (and I think it was in the Call of Chernobyl files as well so probably a leftover) but never was actually used or finished.

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Rogue_4TW
Rogue_4TW - - 172 comments

Did the mutants really need a buff??

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Bazingarrey
Bazingarrey - - 499 comments

As if they weren't hard enough

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Siamnieks
Siamnieks - - 8 comments

-(Optional)The Crashgiant folder makes Pseudogiants weaker but their slam is now only used within 2 meters from an enemy and crashes your game

Is it troll mod? It is right?

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Lucifer~
Lucifer~ - - 85 comments

it really makes you panic kill it before you lose your save XD

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accolyte1022
accolyte1022 - - 600 comments

There was a mod several days ago that was worded almost the same....
It was also from the same author.

Moddb.com

ADDON DELETED
The addon you are trying to view (The Crashgiant - The_Crashgiant.rar) uploaded by Nekoragi has been deleted and is no longer available. This may have occurred at the uploaders request, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you are the uploader of this addon and would like it re-activated, please contact us with the details.

We recommend you return to the download list and browse the links from there.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

Some autists removed the mod for no reason so now it's back as an optional part of an actually good mod

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accolyte1022
accolyte1022 - - 600 comments

It did look a little odd, good to hear and now see/use this mod.

I think I'll try to nerf some of the files. I got obliterated by some freaking blind dogs!

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Guest
Guest - - 689,855 comments

Hi, I really like your addon and the different tactics needed to fight the mutants. Would be nice a version without invulnerabilities.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

lol

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Johny_Mielony
Johny_Mielony - - 7 comments

Is there a possibility to release a version with all the health boosts, including regeneration for some mutants and the additional resistances for certain types of damage but without the damage and speed boosts? I would love to try it out but I already struggle with some snork encounters since they usually are numerous on places like Yantar.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

no

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Johny_Mielony
Johny_Mielony - - 7 comments

Ok, that's a shame, thanks for replying. Good luck with the project.

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Rundas95
Rundas95 - - 21 comments

Any Idea if this mod is compatible with Soundscape Overhaul ?

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Rundas95
Rundas95 - - 21 comments

Well I check The files myself and they change the same so no they need a merge sadly

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Dhatri
Dhatri - - 584 comments

The Soundscape Overhaul doesn't actually change too many things about the mutant configuration files. Some sound delays and idle times have been altered/established. A simple tool like "WinMerge" will let you compare the monster configuration files and you can probably manually copy over the extra lines that are concerned with managing the sound of mutants.

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Guest
Guest - - 689,855 comments

Thank you for the explanation, I already make the Merge with someone on the discord with your method.
Thank you

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Dhatri
Dhatri - - 584 comments

Always happy to serve. :D

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Guest
Guest - - 689,855 comments

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GeraldoFeraldo
GeraldoFeraldo - - 6 comments

this literally makes going through jupiter underground impossible without editing the files myself. I like the whole idea, but why do the tushkanos have to to bulletproof and kill you in one hit? Same for fleshes? I think a few of the buffs could be toned down a bit tbh.

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NekousagiKorouYTttv Author
NekousagiKorouYTttv - - 226 comments

you are weak

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CARVEN
CARVEN - - 15 comments

В принципе это интересное разнообразие. Но это точно не в начале игры! Я половину болот ходил и не понимал почему мутанты бронебойные, потом прочитал у вас что их нужно убивать в ближнем бою. Меня они убивают с одного удара, даже тушканы. Это очень жёстко! Я попробовал, спасибо. В грабу я видал ваш хвалёный клондайк))

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wirus136
wirus136 - - 49 comments

What you had i mind to give any mutant an invulnerability to firearms? For example: tushkano. Could you explain me why I can't kill it with 7.62 (this bullet IRL can even torn off your arm) This small, little ****** should left bloody mess on ground, but here, it could even don't care about 12.7mm bullet (wich can pierce even trough vehicle armour). Another, Flesh - big walking porkchop could't die from whole buckshot or dart mag from SAIGA? This isn't how STALKER works. Chimera's resistance to explosives - I can uderstand that because it have thick bones and it's whole covered by muscles....but why tushkano can't be killed by RGD or F1? This same.

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wirus136
wirus136 - - 49 comments

Could you explaim me, how can I delete this invulnerabilities?

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Guest
Guest - - 689,855 comments

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