This is a port of Counter Strike 1.6 weapons to UT99. Weapon Pack contains over 29 weapons ranging from knife, pistols to heavy rifles, grenades.
Created by SpEcTra_7. Mirrored here for archival purposes.
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MOD INFORMATION:
Title: Counter Strike Weapons 1.6 for UT99 Version 2.0
Author: SpEcTra_7
Email: spectraut2@gmail.com
Release Date: 29th January, 2017
Version: 2.0
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DESCRIPTION:
This is a port of Counter Strike 1.6 weapons to UT99.
Weapon Pack contains over 29 weapons ranging from knife, pistols to heavy rifles, grenades.
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INSTALLATION:
1. Put the contents of System (.u) folder in your UnrealTournament/System
2. (OPTIONAL) Redirect files are provided if you are planning to play this in servers.
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CHANGES FROM PREVIOUS VERSION:
1. All weapons are imported as Skeletal Models. So no more choppy or distorted animations.
2. Two new weapons added: Dual Elites Pistols and C4.
3. Fixed AI firing bug of Aug and SG552.
4. Added option for replacing OldSkoolWeapons.
5. Auto add to ServerPackages if server runs on XC_Engine.
6. New animations for FAMAS and Galil.
7. SMG weapons have more fire rate and accuracy.
8. This version is Standalone. This time there is no need for extra packages like XPickups or RocketsUT anymore.
9. Players / Bots will re-spawn with two extra frag grenades.
10. Texture skin fix for Flash and Smoke grenade.
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SERVER SETUP:
If you are planning to load this mod in server, then add this in your server's UT.ini file:
If your server is running on XC_Engine, then no need to add to ServerPackages.
The XC_Engine will automatically add it to ServerPackages.
Else if your server is NOT running on XC_Engine, then add this in your server's UT.ini file.
ServerPackages=CS_v16_2
Also don't forget to add the redirect files (.uz) provided.
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CONFIGURATION FILE (.ini) EXPLAINED:
DefaultCSWeapon CS_v16_2.USP //This will only work when bRespawnWithRandomPistols=False, the game will give USP as default weapon.
DefaultShotgunWeapon=CS_v16_2.M3 //This will only work when bRandomShotgunReplacement=False, the game will spawn specific weapon in place of Bio Rifle.
DefaultSMGWeapon=CS_v16_2.MP5 //This will only work when bRandomSMGReplacement=False, the game will spawn specific weapon in place of Shock Rifle.
DefaultRifleWeapon=CS_v16_2.M4A1 //This will only work when bRandomRiflesReplacement=False, the game will spawn specific weapon in place of PulseGun, Ripper, Minigun and Rocket Launcher.
DefaultSniperWeapon=CS_v16_2.AWP //This will only work when bRandomSniperReplacement=False, the game will spawn specific weapon in place of Sniper Rifle.
bEnableRecoil=True //Self explanatory
bAllAmbientGlow=True //If this is false, the glow effect won't be there on weapons. Its cons is that it will difficult to find weapon in dark corners.
bEnableCrosshair=True //Self explanatory
bRespawnWithRandomPistols=True //Self explanatory
bRandomPistolReplacement=True //The game will spawn random pistols in place enforcer. Make sure Weapon Stay option is disabled.
bRandomShotgunReplacement=True //Same as above, but for shotguns.
bRandomSMGReplacement=True //Same as above, but for SMGs.
bRandomRiflesReplacement=True //Same as above, but for Rifles.
bRandomSniperReplacement=True //Same as above, but for Sniper Rifles.
bBulletPenetration=True //You will be able to shoot through walls and players.
bReplaceOldSkoolWeap //Self explanatory
GunPickupSoundType=0 //0 - CS Pickup sound, 1 - Default UT Pickup Sound (for guns only).
AmmoPickupSoundType=0 //0 - CS Pickup sound, 1 - Default UT Pickup Sound (for ammo only).
GUI Configuration window is also added in Mod Menu, but not all settings are present there.
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SUMMON COMMANDS:
Type this in console.
1. Melee:
summon CS_v16_2.Knife
2. Pistols:
summon CS_v16_2.USP
summon CS_v16_2.Fiveseven
summon CS_v16_2.Deagle
summon CS_v16_2.P228
summon CS_v16_2.Glock
summon CS_v16_2.DualElites
3. Shotguns:
summon CS_v16_2.M3
summon CS_v16_2.XM1014
4. SMGs:
summon CS_v16_2.MP5
summon CS_v16_2.P90
summon CS_v16_2.UMP45
summon CS_v16_2.Mac10
summon CS_v16_2.TMP
5. Rifles:
summon CS_v16_2.AK47
summon CS_v16_2.Famas
summon CS_v16_2.M4A1
summon CS_v16_2.Galil
summon CS_v16_2.SG552
summon CS_v16_2.Aug
summon CS_v16_2.SG550
summon CS_v16_2.G3SG1
6. Heavy Rifles:
summon CS_v16_2.M249
7. Sniper Rifles:
summon CS_v16_2.AWP
summon CS_v16_2.ScoutSniper
8. Grenades:
summon CS_v16_2.GrenadeFrag
summon CS_v16_2.GrenadeFlash
summon CS_v16_2.GrenadeSmoke
9. Special:
summon CS_v16_2.C4
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IMPORTANT NOTES:
Recommended FOV: 80 - 90
Weapon don't support Alt Fire except in weapons like USP, Famas, Glock, M4A1 and Scoped weapons.
If you see the right side of the HUD, on the top of Ammo bar. A yellow color number is displayed showing the actual clip count left in your gun.
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USAGE / PERMISSION:
This mod is Open Source. You are welcome to make your version or use in your projects.
But add my name in your credits list.
I have provided a different ZIP file with Source codes only.
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KNOWN ISSUES:
AWP and ScoutSniper have some problems in online, while zooming sometimes bullets don't land properly.
In order to fix this, simply de-select and select again the weapon or reload the weapon.
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CREDITS:
IMBrokeRU - New FAMAS animations.
The Spork - New Galil animations.
Gizzy and Shivaxi - developing CSWeapons227 for Unreal 1.
Wormbo - developing EnhancedItems and RocketsUT and flash effects from that mod.
FeraliDragon - developing XPickups as it supports random replacement of items.
ASLYE702 - Testing
Valve
Epic Games
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Thats all! ENJOY!
END OF FILE.
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