a small fix for this weapon, now compatible with bdv21, can be spawned as "CSSGSpawner" or "Commander_Blaster"
What it's this
basically this is the same weapon published by barge, a super shotgun with a wide variety of ammunition types (buck, slug, flak, flechtette and dragon breath).
my changes: v21 special actions, Dox778 DB compatibility file, spawners.
How to load:
as always the CSSG-vanilla file is loaded with brutal doom v21 and the CSSG-Dox file with Dox's Brutal Doom.
for some reason the weapon glitches out after shotting when you did a kick before shotting and reloading
the such glitch appeared when i used the version for dox addon idk about the vanilla ver
Thanks for reporting! Now it should work correctly with the latest version of Dox778 BD
Np and alrighty
Love this so much but I noticed 2 small possible fixes if you could? 1. The Flechette darts stay stuck in the air after you kill an enemy with them. #2. It would be so much easier to switch ammo types if you were able to bind them to the "dual wield/weapon special" key. That way I don't have to bind a separate one in order to switch ammo. I'm not sure if any of this could be accomplished or not but let me know! Thank you.
It doesnt have tactical sprint
On custom weapons pack CSG have it
why didn't you change the brutal doom SSG for this shotgun? they were separated
I agree. Having two supershotguns is redundant. Why bother with normal SSG when you already have commander's shotgun?
Uploader, i don't know whether you tested this mod or not, well you probably did but definitely insufficiently. Here's what's up. Flechette rounds are INSANELY overpowered, like four times more powerful than buckshots. There's literally no reason to use any other ammo type other than flechettes, because with flechette rounds you can do over 1000 damage to a cyberdemon by shooting it into torso. Flechette rounds are disgustingly overpowered, i would highly recommend nerfing them hard by reducing flechette tracer damage points from 20 down to 7. Like this:
I.imgur.com
Now flechette rounds are going to be good but not disgustingly overpowered. They serve their purpose as reliable long range shells, but their damage is pretty much identical to buckshots. They are not overpowered, they are not underpowered. Now flechette rounds are GOOD. Uploader, push out an update and make these changes, thank you.
EDIT:
After further testing i found out that dragonsbreath shells are very overpowered as well, unfortunately after multiple attempts i am uncapable of improving their gameplay balance. I'd highly recommend uploader to either nerf dragonsbreath shells real hard to bring them in-line with other shells OR if it's not possible - outright remove them and leave only buckshots, slugs, flaks and flechettes.
So there's no way to find this weapon in every map? Just to use summon command?
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