Description

Separate fork of Brutal Doom 64 aimed at fixing multiplayer. Also includes a stronger focus on the original Doom 64 alongside new and enhanced features.

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Brutal Doom 64 Multiplayer Fix
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dantosRlz
dantosRlz - - 99 comments

sweet nice work

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Valken
Valken - - 194 comments

I am testing this but it seems the first map is missing where you start with an assault on the base? Has this been removed?

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Boondorl Author
Boondorl - - 13 comments

Yeah, I removed it because I feel it didn't fit well thematically with the rest of the game (map was too bland and boxy for Doom 64's art style). You can use the pk3 from this version with the maps from the main branch if preferred, or import the map over using Slade (it should work perfectly fine since all the actors needed to make the map work are still included).

I likely won't be readding it, not without a visual overhaul.

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kyolong
kyolong - - 21 comments

Huge improvement! Especially scripts but there have been many other issues fixed or improved (lightning). Brutal Doom 64 Performs like a charm now, thanks a lot for that update!

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JD513
JD513 - - 71 comments

May I know if this fixes the bug with the kills counters in some maps?

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Boondorl Author
Boondorl - - 13 comments

Not this update unfortunately, but it's already fixed for the next one. There's still quite a bit of enemy tweaking I have to do, but hopefully I can have it out by the end of the year.

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kyolong
kyolong - - 21 comments

I've a little issue here with choosing my weapons with the mousewheel. The first time I actually choose the plasmarifle (after a IDFA) the next weapon selected is the Plasmarifle -again- instead of the BFG. However that seems to happen only once and not anymore as long as you do not start another game.

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Boondorl Author
Boondorl - - 13 comments

This is because there's actually two variants of every gun: the classic version and the tactical version. I currently have it set so ID(K)FA will give both versions, but if one class selects the other class' weapon e.g. classic has a tactical weapon, it'll give the correct version for that class.

I'll probably update it so that only one version is given when using cheats.

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Talthos
Talthos - - 182 comments

Map 29 Outpost Omega seems to be missing the Unmaker in its expected location. The same thing happened with the 'regular' Brutal Doom 64.

Any idea as to why it's not there?

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Boondorl Author
Boondorl - - 13 comments

Funny enough, I just learned about this secret recently. After I found it in Doom 64 EX (knowing it spawned a Laser Gun in BD64), I decided to change it back for next release. The Laser Gun might've been placed there since I believe in early versions of BD64, MAP32 didn't have it making MAP29 the only place to get it.

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Talthos
Talthos - - 182 comments

On further testing, Map 29 Outpost Omega has a Laser Gun spawn in place of the Unmaker, when playing on Tactical Mode; Classic Mode has the Unmaker spawn as expected there.

Will this be changed for the next release?

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Boondorl Author
Boondorl - - 13 comments

Yeah, classic doesn't have access to the Laser Gun and it gives the Unmaker instead. I'll be swapping it out so that the secret spawns the Unmaker, especially because it makes more sense since you get the first upgrade there.

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