Description

Anomalous Zone v1.02 for Anomaly 1.5v3 by FatalFunnel. For previous version v3, not for current version, v4.

Preview
Anomalous Zone v1 02 1 5v3
Post comment Comments
skdursh
skdursh - - 474 comments

I have no idea what this mod does. Maybe you should, I dunno, put some sort of description in the box marked "description". Hmm...

Reply Good karma Bad karma+7 votes
FatalFunnel Author
FatalFunnel - - 709 comments

Click "Read More."

Reply Good karma+2 votes
accolyte1022
accolyte1022 - - 600 comments

Damn....

"All weapon and ammunition total damage recalibrated based on force (Joules) of rounds".

In other words a 5.56 weapon will do the same damage instead of one doing more/less than another.

Thanks FatalFunnel, that is a weird thing that seems to be in all STALKER games.

Reply Good karma Bad karma+1 vote
JohnHighway
JohnHighway - - 90 comments

Weapons with longer barrels should be given a bonus in muzzle velocity and penetration

Reply Good karma Bad karma+2 votes
FatalFunnel Author
FatalFunnel - - 709 comments

Some of the 5.56 guns have that, comparing M16 to M4 for example. It can be refined to all guns in the future, but damage is primarily based on cartridge.

Reply Good karma+2 votes
skullkan6
skullkan6 - - 334 comments

"Thanks FatalFunnel, that is a weird thing that seems to be in all STALKER games. "

The problem with this is suddenly guns are inherently better than one another. It's a "realism" detail but it makes guns boring as all ****. It's not a simulator guys.

Reply Good karma Bad karma+1 vote
Lucifer~
Lucifer~ - - 85 comments

Wow this is awesome any chance it can be ported to version 4?

Reply Good karma Bad karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

It will be soon, and expanded upon.

In the meantime you can try unpacking the configs in v4 and merging it yourself.

The only files really changed are the weapon config files, the ammo config files, and the creature files, which affects mutants/npcs.

Reply Good karma+1 vote
SlayerSTK
SlayerSTK - - 146 comments

Any plan on making a compatibility patch to work trader overhaul because of the m82 and MP7 ammo changes ?

Reply Good karma Bad karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

Possible in update.

Reply Good karma+1 vote
Arszi
Arszi - - 675 comments

That one would be really appreachiated!

Reply Good karma Bad karma+1 vote
angry-cat
angry-cat - - 12 comments

So when it gets an update?

Reply Good karma Bad karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

Sorry, I just took a few days off, I've only worked on the thing for months, got all the files from v4 unpacked though, so it's just merging configs and then doing loadouts, and possibly adding a few guns.

Reply Good karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

I just learned that between versions they changed all the line structure in the weapon configs themselves, meaning I then have to add in a meaninglessly complicated extra step just to compare them in a program and merge them.

This reminds me of what they did in v3, which was change the filepath of the weapon configs which I then had to take into account. I really wish they would just stop messing with things in such a way that it creates complications for other modders.

Reply Good karma+3 votes
angry-cat
angry-cat - - 12 comments

I guess they are trying to optimize things for themeselves. Sucks that it complicates everyrything for you.

Reply Good karma Bad karma+1 vote
angry-cat
angry-cat - - 12 comments

So, any news?

Reply Good karma Bad karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

I'm still working on it, I got the ammo merged easily then all of the handguns and SMGs done.

Reply Good karma+1 vote
Arszi
Arszi - - 675 comments

Thank you for your hard work! I am really looking forward for it!

Reply Good karma Bad karma+1 vote
stillAliwe
stillAliwe - - 7 comments

.

Reply Good karma Bad karma+1 vote
alexmaltsev1979
alexmaltsev1979 - - 17 comments

сделал G 43 полуавтоматической (2,3), а вот с СВТ 40 возникли проблемы. при замене характеристик, вылет. есть идеи? заранее спасибо.

Reply Good karma Bad karma+1 vote
alexmaltsev1979
alexmaltsev1979 - - 17 comments

да кстати, если есть возможность, то добавьте автомат МР 40 в игру. только с нормальными, не пластиковыми текстурами). целый год буду молиться за человека, который это сделает).

Reply Good karma Bad karma+1 vote
Single_Player
Single_Player - - 12 comments

I've come across issues (?) when using this mod:
1) When comparing stats and damage between weapons, one caliber seems to be extremely overpowered- 9x19- especially "Dum-Dum" rounds. They deal unreal damage not only to unarmored targets, such as mutants and stalkers with "Leather vests", but also to many "medium armored" opponents. So far only Monolith elite exoskeleton stalkers weren't succumbing to fate of being one-shot killed. Needless to say, such rounds are fairly available to me from the very start.
2) And this also noticeable in weapon parameters- MP7, MP5 and Skorpion (all guns using 9x19 caliber) deal more damage than ALL shotguns, and even outdamage M14 with AP rounds.
I'm not sure this is intended, but it resulted in me dropping shotguns entirely in favour of more damaging Skorpion, MP7 and other weapons of this caliber.

Possible issue- I didn't start a new game for this, because I progressed too much to start all over, but if this really is the cause of my issue, I don't mind starting over.

Reply Good karma Bad karma+1 vote
FatalFunnel Author
FatalFunnel - - 709 comments

You must be mistaken, the max that 9x19 does is 0.94 total damage, i.e. the k_hit of the rounds is multiplied by what the handguns do, which is 0.41, so the max of that with hollowpoint is 0.94, and FMJ is 0.76, by comparison the 5.45x39 round from an AK-74 does 0.96, and has considerably higher AP value. And shotguns do something around 2.0 damage when all buckshot particles are factored in, It's 2.18 with slugs.

The 9x18 and 9x19 guns were given the same damage value so that they would perform the same with the caliber conversion upgrade, 9x18 is considerably weaker, while 9x19 performs better, but its total value is slightly outperformed by .45, and considerably outperformed by 7.62x25, 4.6x30, 5.7x28, and .357

The MP7 is not even in 9mm in this mod, it's in 4.6x30mm.

If you look at single values from configs you're not getting an accurate picture, you have to look at the total multiplied value, because S.T.A.L.K.E.R. calculates damage based on weapon damage x ammo damage value.

Reply Good karma+1 vote
Guest
Guest - - 695,586 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 695,586 comments

in the anomaly, each pellet has 0.4 k_hit. i think that k_hit should be 0.5 or 0.6 (total k_hit multiplier= ~5), but with a huge increase in dispersion that will limit the efective range at ~ 20 m or so (to have reasons to use slugs/darts for greater distance/armored targets).
values that I use - k_hit = 0.5, k_disp = 8, k_ap = 0.015 for buckshot, and k_hit = 0.4, k_disp = 10, k_ap = 0.01, buck_shot = 15 - for home made buckshot.

Reply Good karma Bad karma0 votes
FatalFunnel Author
FatalFunnel - - 709 comments

I'll definitely try this, I just got my internet back and have a new version working for v4, so I will try to copy out my file changes to a new folder based on the original, hopefully they didn't update during my absence.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Anomalous Zone v1 02 1 5v3 has not been tagged yet.