An ancient proverb: Shoot a man in the groin and he drops his weapon.
Features
- If npc gets hit in the groin then he drops his weapon.
Installation
- Install. Drop the gamedata folder into Anomaly's main folder or enable the mod from the Mod Organizer.
- Install MCM ( Moddb.com ).
- Uninstall. Delete the file or simply disable the mod in Mod Organizer 2.
How did I do it?
I asked ChatGPT how to do it and then did it. Naah, it gave me a non-existent function, so I did it myself.
Final words
You can modify my changes or ideas in any way you want. However, if your work is based largely on my ideas then please give credit! In case you find bugs please let me know!
Changelog
V1.0
v2.0
- MCM options
- Npc dropping the weapon isn't guaranteed. It's a modifiable probablity now.
- Option to exclude the effect from companions.
- Option to exclude the effect upon npc to npc fire.
[Notice board]
v2.0 brings MCM options to tweak drop chance and toggle this feature on/off for companions and npc to npc fire.
As if the zone wasn't dangerous enough:)
(buried)
lol noob
I'll give this a 10 even just because I can get some good laughs from it. hahahaha
sniper elite flashback
ball/10 will ball again
when it's friday in the zone, fugg it - ball out
I thought that the bag of his balls would explode violently or something like that but this is also very funny
Some days ago watched video fails where someone got kicked in the balls, and now in stalker is possible..
this should be disabled for monolith
I'm pretty sure monolith have balls too.
But they don't care about getting hit there. Defending the monolith is more important than balls.
Is this how you can ask a question to ChatGPT so that the AI understands what you mean? Does he know the Anomaly engine?
Surprisingly, ChatGPT seems to know some things about X-ray Monolith engine. But it's quite useless for modding (besides generic code) because it hasn't been trained on the contents of Anomaly files. But it can fool you quite well because it predicts what the code would/could look like to implement a feature.
Wooh, if this works fine is a must, the player drops a gun if it's hit there?
Nope, only the npcs. They already have the advantage of punching you and making you drop your weapon. If I remember correctly then some strong hits have made me drop the weapon too. Plus I think it would be very annoying if you drop your weapon too often.
finally i can be the nut buster
Haha. Tried this with my companions including hip.
I hope they are getting paid well.
Banjaji is a adorable sick **** and pervert....how can even doing such things even to enemies? OH THE HORROR! Insta download:D
Current mission: Disable the Ball Scorcher
Now add burers and poltergeists using their telekenesis to give the player testicular torsion.
Then what do you think is happening when controller attacks by extending its hand, squeezing the fist and pulling it back?
and if they have exo?
Shockwave traverses the steel and the bells will still ring.
Banjaji's on his way to make 10/10 addons every ******* time!
Companions also keep dropping all their weapons. Can you make them pick them up back?
By default npcs will look around and if they find a better weapon laying around they'll go and pick it up automatically. I can't make them pick up the weapons but I could exclude companions from this effect (maybe future update along with drop frequency). Or make it work only if you, the player, are shooting somebody. I thought that everybody should be on the same level and currently npcs should be able to shoot eachother and make eachother drop the weapon. But I'm not playing with companions, so it's valuable info that companions are annoying with this mod.
Some missions give you companions and they end up with nothing just running around. It's quite a laugh actually but a little annoying
This is an option now in v2.0.
Banjaji's Baaaaack! Another default for the modpack!
This is so cool, but.. when companions take a shot to the nuts they dont pick there weapons back up
Updated to v2.0. The update brings MCM options to tweak drop chance and toggle this feature on/off for companions and npc to npc fire.
Thanks for the new addition of the options to the MCM menu, I was about to report a problem with the weapon dropping from NPC to NPC, but I see that you were ahead of the circumstances! ha ha. It's that I have some important NPCs that are immortal and on occasions I found them being riddled by their enemies and without any weapon in hand! It happened to me with gatekeeper and the monolith of the barrier but with the last update I suppose this will not happen again thank you very much friend! all the best!
What you should do as well is determine if they gonna do a surrender b go into wounded animation or drop weapon
The original mechanics are still there. In other words the npc still gets hurt and might surrender/be wounded.