Description

This mod adds new features to silent kills like giving rewards (eg. rank increase) or better headshot detection. Most features are modifiable in MCM.

Preview
[1.5.1/1.5.2] Banjaji's Silent war v2.0
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Banjaji Author
Banjaji - - 389 comments

[Notice board]

The point of this mod is to reward the player for sneaky playstyle. Currently in vanilla Anomaly you get absolutely nothing except for loot when you manage to kill someone silently.

If you find bugs then please let me know!

Updated to v2.0. I added many features and you can modify the features to your liking with MCM.

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]{oNtrAst
]{oNtrAst - - 261 comments

How to disable the function of receiving money for such murders? Or make it optional

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Banjaji Author
Banjaji - - 389 comments

You can change receiving money, influence and goodwill (in case of Alife Overhaul) from vanilla warfare settings. In the general warfare settings you have sliders for base reward and also multiplier for enemy rank reward (warfare calculates the reward as base + multiplier * enemy rank). If you change both to 0 then you don't get the rewards.

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Jumping_Hunter
Jumping_Hunter - - 102 comments

Hi there! I wanted to ask about the silent kills mechanic. Do you know if there is a way to enable it for specific guns? For example, i really like using a PB as a stealth weapon, but without silent kills enabled it just can't oneshot anybody aside novice stalkers in leather jackets, which is very bad, and make PB completely useless, but if the silent kills are enabled, every other silenced weapon is way better anyway because it just has better accuracy and more bullet speed. So is there a way to make PB be the only firearm that can silently kill enemies, while all other guns can not?

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Banjaji Author
Banjaji - - 389 comments

Yes, it's possible with a bit of code. I'll add the feature in a future update.

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Banjaji Author
Banjaji - - 389 comments

Done. V2.0 has an LTX file for that. You can add PB to the guns whitelist and enable blacklist/whitelist for guns in MCM options.

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Jumping_Hunter
Jumping_Hunter - - 102 comments

Wow, you actually did it! Thank you very much, now the good ol' PB is gonna be the stealth king once again!

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OnlyaWanderer
OnlyaWanderer - - 168 comments

Does this work with 1.5.2 ?

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Banjaji Author
Banjaji - - 389 comments

Don't know yet. I didn't see direct issues with Anomaly 1.5.2 update but it changed some scripts that stealth kills script used. Therefore, probably there's no problems but I can't say for sure. So it will take a lot of digging through the code or proper ingame tests. It takes effort to set up the test and try out the features and I haven't had the time to test this mod yet. If you try the mod out and see some issues then let me know! It will make updating the mod in the future a bit easier if I know which part works or doesn't.

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Banjaji Author
Banjaji - - 389 comments

Yes, yes it does.

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Banjaji Author
Banjaji - - 389 comments

Updated to v2.0. I added many new features which can be fine-tuned to your liking with MCM. Most notable are silent kill mechanics improvements. Eg you have an option to shoot the poor loner in the face and get no reputation loss because nobody has to know. Also now eyelids don't block bullets so that silent kills fail.

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Larrylangosta
Larrylangosta - - 364 comments

hello Banjaji, does your addon work smoothly with stealth or xr_danger 0.3? addons uploaded by bvcx without problems?

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Banjaji Author
Banjaji - - 389 comments

There shouldn't be problems because stealth kill mechanics are separate from detection mechanics. A quick test also didn't show any problems. So yes, it works smoothly with those.

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Larrylangosta
Larrylangosta - - 364 comments

thanks for answering

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