A 007 Goldeneye total conversion for Max Payne 2. Changes just about everything.
Welcome to the 007 mod: "The Gun Never Lies" BETA X1 - created by Canada_Dry Current Changes from Max Payne 2 are as follows:- Bond Tux Model- Shootdodge amplified- New Designed Hud- Bullettime Increased and slowed down much more- New weapon sounds- New Menus and Loading Screens- New Loading Bar- New Bullettime Music (Techno Beat of Bond Theme)- New Theme Music (1967 original Bond Theme)Weapon Changes- PPK put ingame,modeled from EnigmaZ- PPK texture edited by ADoomedMarine- Martini replaces painkillers (Enigmaz idea and creation)- increased ROF on kalishnakov and Ingram, also lowered damage- minor changes to most weapons in shooting.h- P90 added from the "P90 mod"- Glock 18's from the "handguns mod"- Colt Anaconda (Delta .357 cannon) from the "handguns mod"_ Qbomb (still a WIP, obviously)Other-choose your attitude features: -new "crouch" animation for handguns-Voices for bond by WigglewormSpecial Thanks-EnigmaZ (ppk,martini)-MurphySk8 (Bond's tux,)-wiggleworm (voices)-Maximan(great BETA tester, and wrote a review for it!)-ADoomedMarine (texture of ppk)-Akari (face template)-TheKi11erWithin (support/tips along the way)-P90 mod creator (P90,P90 clip)-DeepBlue team for "handguns mod"-anyone who posted on the 3drealm topic for this mod (which is most likely you)-Remedy for continuing the Max Payne saga_If I forgot anyone who even remotely helped me in the production of creating this modplease eMail me as I will GLADLY GLADLY ad you to the long list of modders who helped Canada_dried@hotmail.com www.freewebs.com/canada_dry MSN- canada_dried@hotmail.com AIM- superdillhole
Fps mod no good
Pretty interesting mod. Love the exaggerated ragdoll effects.