Latest news:

STOPPED


---------------------------------------
its very sad to say this,
but my coder said he lost all the code work, and its not something a little problem
so i need to say, mod is dead without one coder
i will stop do stuff until someone try help me
if you are, post a mail to this address
platoon1993@hotmail.com

additional notes:
anybody can reach me easily with mail address
all other files and work stored on my computer
I'm online most of the days

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2 comments by platoon1993 on Dec 26th, 2011


If you are tracking news, you know I'm stopped the project for some time, because there is no code work anymore. I'm thinking After all that work,  i can't waste this project. There is friends tell me keep going and edoc still want make all the codes again.

Now I'm trying  write what i want for the code work. if you want you can give your ideas with comments and i will add them to list. Remember everybody, I'm trying to make it cool and realistic as much as possible.

please read what i added to "need to do" list and give me some feedback what you like or dislike?...


                ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     ^_^             list of need to do           ^_^
                ++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Category - Player Features

-------------------
     prone

********
slow movement speed
cant use weapon while movement
********

-------------------
       run

********
high movement speed
bad accuracy
new screen (view) effect shake left and right
********

-------------------
night vision

********
green color
nightvision will glow light surfaces
need recharge after sometime
********

-------------------
  iron sights

********
slow movement speed
better accuracy
********

-------------------
sneak movement

********
slow movement speed
enemy cant see you fast (can used with notarget parameter)
********

-------------------
carry realistic equipment

********
only 3 weapon can be hold
weapons can be thrown and pick-up
********

-------------------
enhanced hev suit

********
there will be antidote for poison wounds
there should be hev suit menu
we need to see what health percent, wounds percent left
we will use morphine when needed
when we enter hazardous areas (like acid, burn, frost,radiotion etc...) hev suit give information with sound or text
hev suit need give more information about armor and health status
********

-------------------

Category - Weapons

-------------------
mp5-k

********
accuracy better than old
maximum 30(mag)/ 200 ammo
********

-------------------
usp 9mm

********
maximum 15(mag)/ 85 ammo
********

-------------------
fire axe

********
critical hit chance  % 25
cant used with prone
********

-------------------
knife, bayonet or some cutter weapon

********
fast but low damage
used with prone
********

-------------------
flare gun

********
maximum 1(barrel)/ 5 ammo
********

-------------------
ak47 / m4a1 / scar / sniper / shotgun / ...

-------------------

Category - Monsters

-------------------
big spider (bigmom)

********
attack power "high"
health "high"
can spawn spider eggs
********

-------------------
spider (headcrab)

********
attack power "medium"
health "low"
can be poison player
fast
********

-------------------
friendly robot

********
weapon "gauss laser weapon"
health "medium"
can follow player
can hack locked doors
********

-------------------
enemy machine

********
weapon "gluon weapon"
health "high"
********

-------------------
friendly soldier

********
attack power "medium"
health "medium"
weapon "automatic mp5/shotgun/pistol"
can follow squadleader or player
********

-------------------
medic

********
weapon "shotgun/pistol"
health "medium"
can heal player and other ally's
can follow squadleader or player
********

-------------------
squadleader (friendly)

********
health "high"
can call mortar strike on open areas
can command soldiers
he can make own decisions
weapon "mp5 or ..."
********

-------------------
mutation grade 0

********
attack power "none"
health "none"
its just a model with properties
its can infect human type enemy to mutation grade 1
it will move slowly
********

-------------------
mutation grade 1 - mutant

********
attack power "medium"
health "medium"
can see enemy good
********

-------------------
mutation grade 2 - ... (zombie)

********
attack power "high"
health "high"
he can attack enemy only if he hear enemy sound
********

-------------------
repel spider

********
attack power "medium"
health "medium"
can climb from ceilings when triggered (scarrrryyy)
********

-------------------

-------------------
enhanced barney

********
can reload his weapon
he won't do anything he wants
can go cover
********

-------------------


Category - AI

-------------------
better intelligence

********
can go cover
better and faster turn speed for everyone who lives
better and faster reaction to enemy
enhanced waypoint/node
********

-------------------
thinking ability

********
sequential timer (trigger what monster want to do)
make a decision
look what enemy is doing and react that move
be more human AI !!... you are not a machine....
********

-------------------

Category - Visual Effects/Graphics...

-------------------
partical effects
-------------------
dynamic lights
-------------------
mirror (for entitys)
-------------------
glowing
-------------------
muzzleflesh design

********
better size for muzzleflesh (realistic)
********

-------------------
view effects (scare, shake, blur etc..)
-------------------

Category - Others

-------------------
antidote / morphine

********
can be picked up
********

-------------------

-------------------
care about this things

********
bullet number will be calculate for magazine
BUG: hgrunt shotgun reload animation not working correctly
BUG: hgrunt keep firing while friendly in sight
BUG: hgrunt keep fire while magazine is empty and enemy is not in sight
BUG: barney not reloading
BUG: when hgrunt play cover animation, explosion damage is still same.. its wrong
BUG: hgrunt damage himself and allys when throw grenade its wrong he cant use it good
hgrunt can use "strafeleft / straferight" sometimes
hgrunt can stay near corners and fire
finish pistol silencer code or erase it
difficult levels should be setting for model files
glass gibs animation not working
glass gibs bounce need to be lowered
********

-------------------

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Post comment Comments  (0 - 10 of 89)
HLModder
HLModder Feb 3 2013, 7:26pm says:

MP5K Code Done, Submitting code now

+1 vote     reply to comment
platoon1993
platoon1993 Feb 10 2013, 9:40pm replied:

look mail pls..

+1 vote     reply to comment
HLModder
HLModder Feb 3 2013, 7:12pm says:

I have the poisonous spider/headcrab variant ready, I have changed it a bit with the skill.cfg which is required for the changed damage BTW it is programmed in MVSC++2008

+1 vote     reply to comment
HLModder
HLModder Feb 3 2013, 7:04pm says:

I do not know alot about programming, but i think i could help, I can do the Poisonous Spider i think and maybe the Big mom

+1 vote     reply to comment
PinheiroIllness99
PinheiroIllness99 Nov 18 2012, 9:43am says:

Are there gonna be new enemies and is the mod gonna be long?

+1 vote     reply to comment
platoon1993
platoon1993 Nov 24 2012, 11:53pm replied:

depands, if I can find coder I will add new enemies, friends and a lot of new features but if I can't than I will replace old monsters with new models

I'm working more to make new detailed maps, trying to make difference from other mods

also latest info about development:
Twhl.info

+1 vote     reply to comment
Parad0x_33
Parad0x_33 Nov 17 2012, 9:23am says:

Definitely gona keep an eye on this mod. :)

+1 vote     reply to comment
platoon1993
platoon1993 Nov 24 2012, 11:44pm replied:

thank you Parad0x_33

+1 vote     reply to comment
2muchvideogames
2muchvideogames Jul 17 2012, 12:55am says:

how much code do you have left over from before? Are you able to use .cpp files or do you need dll files?

+1 vote     reply to comment
platoon1993
platoon1993 Jul 26 2012, 7:02pm replied:

There is no code work yet and I'm not familier with coding, mod stuck without those some features I write over there. I can't find anyone working with this stuff too bad..

but still I'm improving maps. New maps in construction and attaching them togather. Its not dead but there is a lot of things need to be done. Now working with cut scene's and thinking about story line.

+1 vote     reply to comment
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