Post tutorial RSS First speed design doing the environment.

I have posted a video showing the process of creating the Tropical Environment. It is a preliminary work done in April before starting the official development. It is done using World Creator an Unity and Stand Alone terrain creator. The environment will change over the course of the development it is interesting to see how to create a totally procedural environment from nothing and how complex the result can be, compared to doing it manually.

Posted by on - Advanced Mapping/Technical

After having chosen World Creator, I have collected all the tropical Assets I could find and started working on a simple Tropical demo. It took me about 1:30 hour to get to this result. Of course it is just a starting, but the main assets are here.

  • uSky for the clouds, the sun shafts, the atmospheric scattering.
  • The water is temporary AQUA since I will change that later, I need to have underwater and waves which AQUA lacks of.
  • I still use my own triplanar shader for now. I will give a shot to MegaSplat later. I tested the first version, and the triplanar mode was broken.
  • I use Simple Lut, a small little Gem, free asset to get the color grading. This is also temporary.
  • For the trees, of course some Speedtrees, modified with the editor to get something looking more ‘personal’ and an asset named Tropical Forest Pack that has some awesome unique trees, like Cupuacu, Kapok, Papaya and Jatoba trees.

Here is the video:

On Youtube:

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