Post tutorial Report RSS Basic Stalker Modding

For Novice Modders. For example, what we modding in this tutorial: player settings, starting equipment, modifiing weapons, etc.

Posted by on - Basic Starting a mod

First, download the Call of Pripyat database unpacker. Once downloaded, unpack the unpacked directory and paste it in the Resources folder. Okay, now you can start editing the files.
Let's start with the initial editing equipment modification. Go to the Unpacked \ configs \ gameplay. Open the file in any text editor character_desc_general. The supplies made after the names of the stuff away. Paste these lines into it, but so that the supplies made after deleting everything.
First, download the Call of Pripyat database unpacker. Once downloaded, unpack the unpacked directory and paste it in the Resources folder. Okay, now you can start editing the files.
Let's start with the initial editing equipment modification. Go to the Unpacked \ configs \ gameplay. Open the file in any text editor character_desc_general. The supplies made after the names of the stuff away. Paste these lines into it, but so that the supplies made after deleting everything. If you want to know how to test it scroll down the page.
Code wrote:[spawn] \ n
device_torch \ n
wpn_binoc \ n
wpn_knife \ n
detector_advanced \ n
helm_tactical \ n
exo_outfit \ n
grenade_f1 = 15 \ n
wpn_fort \ n
ammo_9x18_fmj = 15 \ n
wpn_svd \ n
ammo_7.62x54_7h1 = 10 \ n
bandage = 25 \ n
antirad = 15 \ n
medkit = 45 \ n
bread = 15 \ n
kolbasa = 15 \ n
conserva = 25 \ n

Okay, after this is done, change the starting money:
Character_desc_general also in the 41th row, we find the following line:
min="2500" max="2500" infinitive="0"/>
Change the line to the following:
min="100000" max="100000" infinitive="0"/>
So. Now, start editing the stuff is done. You're not too hard this all about? You can also change the following, after tested that it works. Oh, and it would replace any of the characters in-game stuff, just need to know their names.

What do we do next? Change the values to be a weapon.
Go to the configs \ weapons folder. Open the w_ak74u with any text editor.

List of clever changes:
Sprint off "sprint_allowed" line
Fund cheaper than the shops. "cost" line
Has become easier, "inv_weight" line
Greater damage, "hit_power" line
Higher trajectory, "fire_distance" line
Bullet quicker, "bullet_speed" line
Rate of fire: 'rpm' line
Plus size magazine: "ammo_mag_size" line
Sniper gun and ammunition can shoot, "ammo_class" line
Crosshair size is reduced, "crosshair_intertion" line
That's all. Test, or even modify it, whatever you want.
How to test:
Put all the files you modified on the desktop. If the initial equipment Amended:
So do some of the folders: GameData -> configs -> gameplay.
And put the character_desc_genral in the gameplay folder.
Then put it in the GameData folder into the Stalker - Cop folder and start the game.

Part 2: Player Modifications

You will need Notepad + + -, so before you begin, download. In this tutorial you will learn how to edit the properties of its own character. Let's start with a weight limit. Open configs folder. Open system.ltx, with a text editor. Go to configs \ creatures folder. Open actor.ltx, with a text editor. In the system.ltx, go to line 107 and write the value near the "=" to 120! In actor.ltx, go to line 22 and write the value first and the second value to 110 to 120! Go to line 181 and change the value to 130.0! Change in weight and that's it, it does not require a separate test, and then, if everything is finished.
The next, the player's speed. In the actor.ltx, go to line 31 and mark the opportunity after the values increases by 3. That's the speed.
The following is the damage. In actor.ltx, go to line 63 and change the last value to 0.30, go to line 64 and change the last value to 0:40, go to line 65 and change the last value to 0.50, go to line 66 and change the last value to 1:00. Go to line 125 to 133 and change all values to 0.2 and 0.20. Go to line 136 to 144 and change all values to 0:40. Go to line 147 to 155 and change all values to 0.90. Go to line 158 to 166 and change all values to 2.0. That's all.
The following is the jump is the height of the conversion. Go to line 23, and change the value to 12.0. With this you can Jump Higher, But Will Hurt When You Arrive.
The next and last, the group changed. It has not yet been tested, so not sure if it works, but I think it will. Open the character_desc_general, files, and the 44 lines of text between , write to stalker.
Now test the game. If it works, then good, if not you do it changes back to a fraction of the original.
Okay, that"s all. Good Hunting, Stalker!

Created by - SuperKocka(here is Stalkerking)

(I always edit this tutorial, check out everytime)

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airsoftforaus
airsoftforaus - - 1 comments

hello, i am a novice at modding myself but have used pre-created mods before. i love stalker and am interested in trying your modding scheme but i just dont want it to be super overpowered. like having an exo as soon as you start. because i had a mod that gave you 25000000 RU and every player had exos, gauss, and fully upgraded RP74's, 'Storms' and SIG550's. and it just got boring. so how can u make it challenging yet have better stuff as well?
thankyou

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