Hey lets look at what the progress we have make in our combat system!!
In this devlog we give the stage to our programmer to explain the combat system of our game.
gzdoom+Zdoom pack in a single ZIP Pre-Configured to play HEXEN in modern systems, fine-tuned to preserve the closest possible experience to the original...
Today we are taking a closer look at our new revised mask systems for Bionicle: Quest for Mata Nui.
Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...
In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.
Erebus repair Teknician GABBY (P131-7) explains the Grapple Hook mechanism as he fights to get it working once and for all on this rust bucket of a spaceship...
Changes stats of all game weapons and their upgrades for better balance and gun play experience. (new game not required)
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