This patch is made for making Neodoom Compatible ONLY with weapon mods. This mod will NOT work in mods that have custom enemies.
Mirror upload of this mod made by an unknown author. This version removes custom weapons and enemies from the mod and replaces it with vanilla monsters...
Optimized version with much less file size (110 MB) due to optimized sounds and images. Now runs on GZDoom-Android.
This is the maps by Daniel Lemos for Final Neodoom, but they are maps only and no custom items, hopefully for mod support for GZDoom or Zandronum. If...
This is the beautiful maps by Daniel Lemos (Brazilian Doomer) and this version removed all the custom weapons, items and monsters, so that it will work...
NeoDoom release from June 13, 2020. Just a minor review to allow the mod to run in actual (and alive) Doom source ports.
A megawad (32 maps) for Doom 2 released in 2005, for any source port with DeHackEd compatibility. Best for LZDoom and GZDoom.
Final NeoDoom version 1.5, compatible with LZDoom 3.8.5, Zandronum 3.0 and GZDoom 2.4.0 - improved multiplayer.
You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.