This is a summary/overview of the progress of the mod. It is also meant to serve as a guide to modding, full of helpful tips if you're interested in getting...
At the request of the public, we publish the ipk3 resource file of the project
Project installers in two versions of texture and shader quality.
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
Surviving in the haunted underworld. Using chiaroscuro and magic to fight the monsters and interact with the environment.
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
A new gameplay video shows the mechanics of fighting ghosts and something else
Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.
Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.
Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.
Customize the game environment, sounds of weapons and monsters.
First look at the basic mechanics how the light acting on ghosts.
Surviving in the haunted underworld. Using chiaroscuro and magic to fight the monsters and interact with the environment.
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