Demo version 0.3.0 for Gunkid 99, a fast-paced, arena-shooter that is all about getting that HIGH SCORE. Customize your loadout and develop unique play-styles...
Demo version 0.2.2 for Gunkid 99, a fast-paced, arena-shooter that is all about getting that HIGH SCORE. Customize your loadout and develop unique play-styles...
A game about a little ninja and her sleepy pistol. Created for AGBICjam 2018.
Devlog #8: a look at the more unusual weapons in Gunkid 99.
Devlog#7: 99999 is now renamed as Gunkid 99. A brief look at web SEO and other considerations for fellow indie devs.
The first playable demo is released! Come and have a read to find out more!
The first playable demo of my upcoming game Would Be Heroes, a mash up of tower-defence and action/shoot-em-up genres, defeating huge waves of ridiculous...
Major update to the core mechanics of Honey, I Joined a Cult, including new missions system, core mechanics and User Interface overhaul.
Major update including mission system, world map and custom room size building.
We’ve had a fantastic weekend displaying at our first expo, the reception from the players was fantastic!
Demo version 0.2.1 for 99999. Previous versions numbers were incorrectly named, please refer to date for latest version!
Explaining the structure and thought process of making a Puzzle Adventure. Could you make a Zelda like adventure game without combat? Inspired by games...
Devlog #5: an introduction of the enemies found in World-3 of 99999.
Hello all! I've released a small patch for OverHeat, which should deal with some issues some people are having. Any save data from previous versions of...
OverHeat is a top-down side scroller. With a laser that increases in damage as it gets hotter, can you balance your firepower and reach a high enough...
UK based indie developer working on Honey, I Joined a Cult.
Devlog #4: an introduction of the enemies found in World-2 of 99999.
Devlog #3: an introduction to the enemies found in the very first world of 99999.
Devlog #2: an introduction to some of the many weapons in 99999.
Hello, I'm looking for someone to help me with my latest project, whether you simply want to help and contribute, or if you want to learn and gain experience...
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
The simple platform with intuitive reflex control, unpretentious retro graphics and furious complexity, constantly increasing during you pass. The first...
My design philosophies for creating homes as interesting as the characters who live in them.
Beginner development company. Work on GameMaker Studio 2.
A casual 2d rolling shooter for Windows. Mouse & XInput devices supported.
The Information about release date of Rysen, press release page, and store page.
In my the latest episode of my game postmortem I talk about how I created the pixel art for Captain Kaon. It's a cool old-school art style, but it has...
Duralumin Wind is now released! Check it out on Steam or Itch.io.
In this episode of my game postmortem I'm talking about how I developed the second-to-second gameplay in Captain Kaon. This is the flying and shooting...
Posted video "Explanation about the game system" to Youtube.
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