This is another option for a less distracting direction marker for when you get shot. It's the one from all of the Stalker games.
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to...
This game's goal is to predict which rectangle bounced ball will collide with.
This game's goal is to defend shelter from enemy. Enemies come with weapon from top screen.
I would like to share with you my prototypes what i created over the past year.
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