Hello everyone! This week we improved our GUI for the Beast Master.
Greetings, Arms Dealers! In this Dev update, you will learn about the main aspects of 3D combat and the analysis of its results.
Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to...
In this video, we take a look at some upcoming designs and features to the game, including new NPC Characters, New board game and new audio and new features...
Greetings all! We have been working on new environment for the Beast Master past 3 weeks.
For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.
Today a sneak peek on “Hall of fame” and how it is implemented in the game!
Greetings all! This week we spent some time on our new building system.
In this update, we will reveal more of the tactical map, show different types of opponents that your tanks might face and give more details on the upcoming...
In this Dev Update #4, I wanted to talk about the input methods, how interactions work in the game, and show one more area to you.
Hello everyone, this week we worked on the new marketplace system for Beast Master.
In this update, we will introduce you to three buildings and their functionality. It will be about "Production hall", "Warehouse" and "Administration".
Greetings all! This week we started to work on our new procedural dungeon system.
My focus was still on implementing and coming up with more Puzzles.
Salt the Earth is ready for beta testing and needs beta testers! Come test this awesome game!
The focus of the last few weeks was on creating more puzzles, changing the animation pipeline, updating the water shader, and adding the Harbor area.
In this update, we bring you news from the last few months of work on Sinister Halloween including Fixes and Free Costume Pack for the game.
I wanted to start posting more regular updates about the state of the game. So here is the first one.
We're glad to be back this week with a new update, which we hope will improve the game experience for everyone. Find out about all the improvements in...
We're very glad to be back with the Causa Update 1.0.4, which includes new free Pre-Built Decks proposed and voted by the community, and a brand-new Deck...
A development update for Abomination: A Ram's Tale!
A game quality of life update that happened last week. Itch.io release for the game and much more.
Developer Update 19, introducing Guren, a vicious snake boss Talys, and the roguelite dungeon map designs and revisions.
Progress is being made and right now i am focusing on improving the first floor. Soon i will start progress on making the next two floors but right now...
Hey! We've been working from home to complete the development of our indie strategy card game Causa, Voices of the Dusk. While we get ready for big announcements...
An update on the current status of Cathnoquey; The Fractured Isles, and the direction we're headed.
Today we're ecstatic to reveal the first pass of our Modular Trench "Mobile Spawn," which will be deployable by TRUCKS only like all other mobile spawns...
As we approach our Kickstarter later this month, we've made a dev update video showing the gameplay and we're also opening more access to the demo for...
Quick Announcement on Update Formats and Discord News
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