In today's Post, We're just going to talk a little about the UI of the game. Believe it or not, it was quite fun to develop.
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
2nd article about our in development game, where we will be going over some mechanic prototypes our programmer has been working on!
Text adventure game with an AI. No rules, no censorship, the only limit is your imagination, not someone else's.
Quick Introduction to Deep Dark Wrath and the Progress it's had in 6 Months.
If you’re from the streets, you know there’s a difference between REPUTATION and STREET CRED. There aren’t many who have both. Sometimes having...
In this devlog we explore our progress so far on the ATB battle system, the way in which we expect our combat to function, and some things we learned...
In this DevLog we will talk about the enemy AI and a little about the game design decisions behind the game.
Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.
Life gets easier: self healing packages, NEW (easier) LEVEL, QoL changes.
For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...
Another Monday is upon us, Dealers! We know, we don’t like Mondays either but we hope this tidbit of info will make your day better *wink wink*
Steam is rolling out an action-packed FPS Fest on Steam from April 15th to April 22nd! Dive into a week-long extravaganza of first-person shooters, featuring...
In this devlog, I will explain the basic concept of my hand-drawn game.
On painting and prop placement and the current status on the next update.
A devlog on the flow we've implemented for party selection, the different iterations we made in this UI, and how it will tie into our MVP. We conclude...
In this Update, we dive into the actual office space in our new vertical slice, Dev In The Room!
Strategy Game But With a Penguin Who Has a Sword is now available in the German language. There have been other updates too.
Silly Shark Studios is working on their very first videogame! A casual game with 3D isometric environments and 2D puzzles that tells the story of an artist...
A casual game with 3D isometric environments and 2D puzzles that tells the story of an artist and their struggles!
A 3D isometric game with 2D puzzles about an artist and their struggles.
In this DevLog we will talk about the game's environment and its general aesthetics.
The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...
Created the Stage Designer Tool to help me balance the levels in Yurei. Improved all stages in the castle area.
Hi people, I'm Moonthsoft, a solo indie game dev, and I'm working on a free 2D pixel art horror game, The Bugs Manor, where you can explore a cursed mansion...
Introductions are in order, don't we think? This is an introductory post regarding "Dev In The Room". A 3D project powered by IPLeiria.
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