Poll started by TKAzA with 23,225 votes and 136 comments. Browse the poll archive.
Just started. (2778 votes)
More than a year (2030 votes)
Five years! Wooha (1717 votes)
More than 10 years! oldschool! (1448 votes)
Can't recall, Im to old now. (637 votes)
I don't mod, I just play them. (14615 votes)
Seeing how there are less and less modders out there, I would like to learn how to mod to keep the games I love from dying. Any tips for someone who doesnt really have time to learn because of school?
How can anyone teach you anything if you don't have time to learn? Also modding is different for every game, so you'd have to look up how to mod your specific game. You should take the time to learn how to use image editing software/3D modelling software for basic modding though.
Oh great, I can do image editing.
Then, you can do good model skins.
You could look up Texture creation for Doom 3 on Doom3world.org (when it goes back up plus many other sites will still be able to teach you e.g youtube videos)
You'll learn how to use bump map which can be usefull to other games and other engines (Doom 3 wolfenstien prey Quake wars all idtech 4 based)
You'll learn basic scripts when it comes to adding the texture to the editor to use in game. :)
Actually, 3D modelling is only applied to some kinds of mods, and it isn't a very necessary knowledge for the other kind.
He can perfectly make shaders mods, texture reissues, translations, among many others.
I was like this, so what I did was did what I could to easier to mod games, tings using .INI files and what not.
eventually I'm here, modding those same games. *cry*
And there's modding at different point. it's pretty easy to "mod" stuff without it being especially big.
There are less and less modders because there are less and less modable games.
Which is why all the old games like Half-Life 2 are still flourishing today.
The only few games that are worth modding, or even let you mod are usually anything by Bethesda and descend from Fallout or The Elder Scrolls.
You forget the Neverwinter Nights series which people are still modding today, myself included.
Shadowrun Returns has attracted a fair share of modders already with its toolset and then there's all the source games and Mount and Blade which is constantly heavily modded.
There's still Warcraft 3, which is pretty old, yet still alive and fans are shedding tears and sweat to come up with great and playable maps.
If it wasn't for Blizzard's generosity to allow players to expand their wings in terms of modding, W3 would of been dead pretty long time ago.
It's a pity there are not many moddable games nowadays, it feels like someone invited everyone to participate in a bonfire singing and story telling, but didn't allow them to toss a firewood, to keep the flames going... that's why new games decay so quickly.
Bethesda\Zenimax are the reason idSoftware games don't have modding capablity now :(
Bethesda as a company are getting dirty and sneaky
Unreal are taking advantage of this moment.
Provide free information into knownlege of how to use there engine just before Anonenceing Free Unreal Tournament Online with a promise no fee to play online or for any of the content
Fewer and fewer.
Models, for instance are getting far too complicate to make the game modable. Too many polys.
Wait until you're done with school
ehh bad idea. when we get done with school, we get busy with a lot of other stuff to do in college.
In my experience, I have more free time as a college student than I ever had in high school. Though on the other hand, if it is your call, you should just go for it, whether you are a high schooler, college student or anything else.
I would start with level designing, that's where I started... Actually that's all I know. But I love making levels. I'll probably move on to models or textures, once I get in the mood to learn Photoshop. Either way its not extremely easy but if you take the time, its possible
I don`t think there are less modders, there just are more people playing those mods so in percentages there are less.
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Goddamn, I'm modding for 5 years. I stared working on BF1942 and now I have some projects on CryEngine 3. I worked on 3 specific engines and got a lot experience. I'm planning to join games industry asap :)
After those 5 years I become advanced level designer, but there's no plans to stop growing-up :D
Less and less implies diminishing (should be fewer and fewer, by the way - school may be all-consuming, but it's not giving you the best education). Are you sure? I'm relatively new to modding (as a player) and each time I seek mods there are more and more. When I was at school I had plenty of time for hobbies and girls. Is it really so very time-consuming now? No time for yourself at all? Blimey, time to get new parents.
Really depends on what game you're interested in.As far as modelling,you should grab a copy of 3dmax-which isn't cheap-but is primarily used for most games for mapping,objects,etc.
Start with something easy, for example i started with mapping for classic doom-s then went to mod it more extensively, right now im already doing maps for doom3 and other "real" 3d engine games. started mapping for doom 5 years ago.
You don't have to learn to mod anymore. You just have to learn how to make games, which in turn help you mod games. People want to create original content now, leading into making games they can sell and not mods that require the ownership of a game. Different kind of world now. I don't mind it.
YouTube tutorials, short simple and easy. I can teach you to mod BF2.
some games we love cant be modded sadly :( moo2
I want to modding if I can, but I have no skills.
Most of us didn't have skills to begin with. We developed them along with our mods.
If you've got time, learn! Don't let a lack of skill stop you, you'll get there! Very rarely does someone start off great at something, it takes months, even years of practice and learning. The freedom it opens up to make games how you want as well as express and create whatever you wish really makes it all worth it. AND if you join/start a team, you can meet some really great people.
hey. i also want to be a modder , and i will appreciate if you can teach me or just give me advice for what software to use my fb account is firstname.lastname@example.org
Best advice i can give you is that you should just find a way to change a gun model in call of duty. If you have done that, go for more complex. Just try to to do simple things at first then go to another level. You develop skills along the way. But it is good if you know the person whom you can ask questions.
What, do you think all of the amazing modders here were good when they started out? Nope, it took time and effort.
I can totally relate, lghts. Seems like every day I have ideas swimming around in my head, but I dunno what the hell to do with them. Maybe I'll consider a Doom, HL2 or S.T.A.L.K.E.R.: SoC mod in the future tho.
Start with something simple in an area you could grasp easily
like tweeking code if you can spot patterns
or changing the colour of an item if you can find the tools
the site has forums to help you learn this all you have to do is find a group that can help you with what you want to do
Five years, but it's never been anything professional. I don't even think I've uploaded anything I've done. Just minor tweaks/model replacers/retextures/etc. that I've made for personal use. Most advanced thing I've done is a companion mod for one of the new Fallout games, and even then I had to strictly follow a tutorial.
Wanted to start modding, then realized I would need to dedicate time that I do not possess. That and some things are just out of my reach - I'm not particularly good with graphical and audio stuff, so creating a full mod would be truly a test of māj skills.
Haven't made more then about two "mods" where as both kinda sucked lol.
Well i think i have made a bunch of mods that never even got out of concept stage. Eventually modding died for me with Valve's constant updates, that just made everything harder...
(uh yeah, i never did anything big outside of the Source engine)
However, I have been doing alot of game modifications to try and tweak my experience.
Other then that, i've also been making some weapon replacement models for source.
Anything outside of the Source engine, has just been smaller code tweaks.
Nothing too great hehe.
Since about 2003, starting with Half-Life mods. Haven't been able to stop since. :)
I've always thought that some of the most interesting single player experiences came from the mod community.
I don't mod, but I admire the moders out there that offer us masterpieces!
I believe I was like, 7 or 8 years old when I started my first mod. And funny enough, I STILL dont really know how to code.
More then 1 year
I lied with my option I chose.
shame on you
I can proudly say I've been modding since I was like, 7. =)
I cant even mod/modify vehicles,bikes,planes,peds on GTA San Andreas
I just play them...
Actually, it's 8 years for me, but I've voted 5.
since Dark Forces came out, so... 19 years? haha :\
however, I don't actually actively mod any more
I currently don't mod. I have some ideas for mods I plan to create, but my current computer can't run modern games. So until I get a new computer I can't do much. :/ Wish me luck.
I'm modding with Intel Celeron 1000M. So you should mod but you don't have to mod "modern" games. Modern games aren't moddable though :P
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