Next video will be about "per-poly-collision" and different settings for the physics!
We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics:
(Please make sure to enable subtitles)
[w]tech - Simple Physics
We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration of our new physics system powered by BulletPhysics!
Posted by unrealer2 on
cool stuff, will you eventually add support for multiple shadow shades?
You mean like colored shadows? There already is. We using an ADD-Blend when calculation our lights, which means, when a new light is calculated, the results simply get added (+) to those already computed. When a pixel lies in shadow, simply 0 will get added, leaving the former color as it is.
And if it was red, the shadow will be red, too.
I know of other engines just multiplying the shadows with the lighting afterwards, which I can imagine is what you described, but we don't do that.
Duh! I seem to have failed at the 3rd sentence :D
I loved the music haha very soothing
Met too! lol
This reminds me sooooo much of Pixar. And your physics looks fine to me also!
Looking good.
Basic physics are all a game engine need if you ask me. Physics never will be as important as people think in games. They just don't fit. A few basic effects and that's enough. No need to see billions of sand particles flying around. It's just unnecessary.
Excluding a few games of course, like Crazy Machine, Crayon Physics and games like that.
Hah, thought this reminded me of blender. Bullet physics are just simly amazing, especially for being free. Awesome work here :D
i understand the video was about physics but the one thing which amazed me the most was the rendering, simply beautiful, physics also look sturdy