Post news RSS World Canvas updgrade

A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order swaps on the kdtree return bubble (avoiding ittering the center again) c.when a tile unloads the data is saved d.when you quit all active tiles are updated and saved e.New 'Spraypaint' system is in! vertex color 0 ->.5 = splat mapping vertex color over .5 'throws the bloom switch' for Effects later like highlighting paths or energy weapon damage :D

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  • A.Canvas now uses kdtree to get nodes closest to player working out
  • B.during firing up a bubble is loaded in once the edge is reached, the
    load order swaps on the kdtree return bubble (avoiding ittering the center again)
  • C.when a tile unloads the data is saved
  • D.when you quit all active tiles are updated and saved
  • E.New 'Spraypaint' system is in!
  1. vertex color 0 ->.5 = splat mapping
  2. vertex color over .5 'throws the bloom switch'
  3. for Effects later like highlighting paths or energy weapon damage :D

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blueprintrandom1 Author
blueprintrandom1

update:

Reply Good karma+1 vote
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