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Let's have a bit of a talk about what's coming up next for this mod. Lemme hear what you'd like to see!

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I've been taking a bit of a break to absorb all the critique and feedback I've gotten off of servers, streams, videos, chats, and forums, but pre-production for the next stage of development is already well underway and probably will pick up again come the middle of July.
With no real forseeable Metroid entries in the future, what sort of things would you guys want to see in future installments of Dreadnought? There's a whole ton ton ton of things other Metroid fans have been requesting of me, and I'd really like to see what you guys would consider cool.

A few of these have been discussed on other places, but I figure I might as well lay out the options here and now and see what you guys would be interested in.

1: Extra features/maneuvers from other Metroids? (i.e. the sidehop, the Shinespark, bomb combos, etc)
2: Extra items from other Metroids? (i.e., the visor, screw attack, etc)
3: Extra characters in the vein of Metroid Prime: Hunters? (A space pirate, a Federation soldier, etc)
4: More maps, finishing up the DM mappack and/or maybe a few short singleplayer/co-op missions about hunting bounties?
5: Metroid enemies acting as (optional) replacements for the Doom bestiary?
6: iwad dependency removed to play in Heretic, Hexen, Chex Quest, etc?
7: Extra graphical polish? (Cleaning up the skin, tweaking the arm cannon, new sprites for the weapon pickups/bombs/etc)
8: Zero Suit mode? (Fast meleeing with muay thai/krav maga, plasma pistol, sneaking around and taking out enemies covertly)

Lemme know if there's any of these that tickle your fancy, or if there's anything else you'd like.

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germanmetroid
germanmetroid - - 23 comments

Could go with extra maneuvers and more other items, could see more variation in gameplay and some more variation on the upgrades you find in the process, also randomizing the upgrades you find could be possible?

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TheVeryRareGmanID
TheVeryRareGmanID - - 249 comments

All 8 of those sound ******* awesome.

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SilentDarkness
SilentDarkness - - 213 comments

Yes to ALL of these, sir. YES.

Also, you have my permission to make zombiemen at least a LITTLE BIT tougher.

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Graykin
Graykin - - 30 comments

EDIT: Just realized this was posted two years ago, so I guess there's nothing more coming out for it.

All of these sound great to me.

I just found this mod via a Youtube video so I haven't been able to try it out yet, but it overall looked pretty good. Do you plan on creating an SP campaign specifically with this idea in mind?

I'm gonna give it a whirl later, so I might have some more ideas or whatever.


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Guest - - 690,753 comments

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