Post news RSS What to do when process go's faster than expected?

Today we'll update you about the latest process on the mod, and we introduce you also to or new team member.

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Hi all,

As you already know we have set a release date on 5 November, but the process is going so fast that we are considering to release the mod sooner. We cant give a exact date when we are releasing the mod because the vacations are coming and some of us are going on vacation, so we let the release date on 5 November and if we think we are ready to release or first version of the mod you are the first one that will hear about it, so lets go to the screens shell we.


1. Orca Transport:
The Orca Transport was a lightly armoured transportation craft, utilized by GDI to ferry personnel and light ordnance fast across great distances. The fragile construction of the vehicle and virtually no armour made it very, very susceptible to any kind of anti-aircraft weaponry, Can carry up to five infantry.

Model By: Gen.Kenobi
Skin By: N/A

2. Component Tower:
Serving as the basis for all GDI base defences, these can be built as individual structures or as part of a wall.

Mounted with a Vulcan Cannon consists of two mini-guns firing 50mm projectiles at high speed. The cannon is primarily intended for use against enemy infantry, but can be used less effectively against vehicles.

3. Harverster:
Tiberium Harvesters have become a common sight in every corner of the world. They are used to gather Tiberium and deposit it in the Tiberium Refinery where it's turned into money to fund your army. Obviously a vehicle you'll want to protect.

Model By: Taxikiller
Skin By: N/A

4. GDI APC
GDI infantry rely heavily on Armored Personnel Carriers (APCs) to move safely through hostile terrain.

Model by: Taxikiller
Skin by: N/A

And before we end this News story I want to introduce a new Team member his name is Gen.Kenobi and he will assist us with some nice 3D models, so for the whole team welcome to TSRX.

So this is it for today we hope to see you next time, comments about improvement are always welcome. And if you think you got the skills to help us send Taxikiller or Sgtmyers88 a PM.

Battle Control terminated

Comments
WarCrime342
WarCrime342

Just a quick opinion here. Leave the release date as it is because there will be unforeseen obstacles ahead. If you do end up finishing early, think about BETA balancing and bug squashing. Use that cushion to your fullest and when you release it when it's anticipated, throw a big launch party!

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MrTimm Author
MrTimm

the first release will have some gdi units and buildings the first 2 gdi missions and 6 skirmish maps.

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FekLeyrTarg
FekLeyrTarg

Sounds great.
btw. if you can't release it on the 5th november, I recommend that you delay the release.
If you need testers, I'll be on hot standby.

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MrTimm Author
MrTimm

we already got around 6 testers or even more, but I'm considering to select a few members to be the first persons that can download/play the mod

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FekLeyrTarg
FekLeyrTarg

Cool.
Good luck then.

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HL-Rul3z
HL-Rul3z

this is going to be sweeeeeet!

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darkfirez5
darkfirez5

in answer
celebrate :P

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BigCheese256
BigCheese256

vereh nais! :D

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FekLeyrTarg
FekLeyrTarg

btw do you already have a FAQ section?

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MrTimm Author
MrTimm

no not yet

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FekLeyrTarg
FekLeyrTarg

I and many others have lots of questions but don't worry: Take your time. There are things which are more important than answering questions. :-)

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MrTimm Author
MrTimm

well if you all just send in a Q u will get asap an A ;) that would make it easier to make an FAQ

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FekLeyrTarg
FekLeyrTarg

Ok, my first 3 questions is about the abandoned Tiberian Dawn buildings on some maps (including the 1st GDI mission):
Do you plan to add more abandoned TD structures than the original Tiberian Sun has?
And are they going to be capturable and usable like in Twisted Insurrection, Tiberian Sun Rising, TS Retro and some custom TS maps?
And about the Nod mission "Eviction notice": Do you plan to use (almost) all old Nod buildings and their positions from Tiberian Dawn's last GDI mission?
My last question for today: The team of TS Rising had to move to TW's engine because of ZH's limits. So my question is: What motivates you to try it again?

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MrTimm Author
MrTimm

1, I'm planning to use all of the buildings and units from tiberian dawn you will find them in some custom made maps and you can capture them of course.

2,Yeah we are trying to make it so that everything looks the same as in the original tiberian sun.

3, we want to have at least some tiberian mods for generals because some people cant play tiberian sun and so they can play TSR on there computer, this mod gives them the opportunity to play tiberian sun in a 3d dimension.

4, yeah we are trying to get almost unused stuff in this mod.

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FekLeyrTarg
FekLeyrTarg

And what about the unused TS assets like the dropship bay: Will you include them as well?

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MrTimm Author
MrTimm

2 years to late but yeah the dropship bay will be in the mod, it would give you the option to build the Mammoth MKII

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