The most important aspect is the skillful management of urban planning by shaping the grid of streets, buildings and their mutual relation. Well-designed city will greatly improve economic efficiency which may convert into city income. And there will be much to build because there are dozens of different buildings at the player's disposal which include 17 house levels.
Diplomacy and politics:
The governor will face very difficult choices to be made in a constantly changing political environment. Costly expeditions, Pharaoh and other cities requests, military threat and a mixture of different cultures will be a commonplace. A series of wrong choices can cost the loss of trading partners and low interest in the city by settlers. Moreover, the total lack of obedience to the rulers may end up with a civil war.
In contrast to the prototype, religion has been moved to a much more realistic way. Deity will still be able to interfere with daily life but it will be done implicitly. The main aspect of religion will be satisfying the need for access to the places of worship, providing supplies for temples or organizing festivals. Neglecting this sphere may result in a dangerous social unrest on a par with e.g. famine.
Trade is the most important element in royal treasury. Without it, it is very difficult for economic stability built solely on taxes. Therefore, in the interest of the player, producing goods for export at prices that will be able to change dynamically depending on the geopolitical situation, will be required.
What would the real Ancient Egypt be without its monumental sacred architecture? There are mastabas, obelisks, Karnak among others, the Ramesseum and of course the pyramids that are waiting to be built. You will be able to observe the slow process of construction. A team of carpenters, masons, architects and ordinary workers will rise building step by step. It will not be just a graphic feature - the building process is costly and will have an impact on the finances or the public mood.
At on what stage is the game
What has already been done?
- Buildings and roads
- production and distribution of goods
- social advancement of residential buildings
- storage of goods
- trade, random events
- screens with statistics and graphs