Post news Report RSS Tuesday 28.6 | Gizmos, Objectives & Alarms

Improving gizmos and debugging, creating functionality for objectives and adding minor things in hopes of large impacts on gameplay.

Posted by on

Tuesday 28.6 | Gizmos, Objectives & Alarms

Platformer Prototype

Improving gizmos and debugging, creating functionality for objectives and adding minor things in hopes of large impacts on gameplay. On my blog


More Gizmos

I added gizmos and labels pretty much everywhere to make it faster to place and debug enemies when creating the level.

46EnemyGizmosLabels


Objective

The really rough looking objective is the bare minimum that fills the requirements for the functionality I want (Interaction & Feedback). Currently right trigger (R1/RB) acts as the interaction button but we'll see what happens to the roll (on O/B button).

48TestObjective


Alarm

During my research on Monday I saw a couple minor things that I think have the potential to bring a lot to the gameplay. This alarm was one of them. All of them:

  1. Spot light/Camera alarms
  2. Have only some walls climbable
  3. Double Jump
  4. Launching Platform

47Alarm


Day's Work

  • Debugging labels and gizmos
  • Objective functionality
    • Interact button
    • Effects with unity events
  • Motion Sensor/Spot light alarm
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: