Post news Report RSS We need your help ! (+ News on the mod)

We are currently looking for people to give us a hand with the mod. We have also decided to open a public discord to have a better contact with people who try and play the mod. For the next version, we have set some goals that we share with you in this article. Have a good read !

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We need your help !


Recruitment

We are currently looking for people with experience in modding M2TW :

  • Person(s) who can make scripts.
  • Person(s) who can make skins (units or characters on the campaign map).
  • Person(s) who can modify the campaign map and add items to it (castles, fortresses, resources, etc.).
  • Person(s) who can modify the campaign menu.

There are no requirements except that you have modding skills and time. As far as language is concerned, we speak French and English. Join us on the discord : Discord.gg

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The latest news

  1. We intend to create a public discord in the near future. It will gather all the people who help to create the mod, the people who test the mod before its release. We also plan to welcome all the people who want to join it to give their opinion and their experience of the mod but also to give us ideas or things to improve in the mod.Link to the discord : Discord.gg
  2. As you can see above, we are currently looking for people to complete the mod team as we do not have all the skills to work on certain aspects of the mods such as scripts or skins.
  3. We want to make a French version. From now on, there will be 2 versions published for this mod, the English and French versions.
  4. We want to make scripts that will make the campaign more dynamic. Some of these scripts will involve marriages between the different families but also crusades. We also want to make sure that the titles of nobility are transmitted directly from a father to his son(s), the eldest always having the title giving the most bonuses and the highest title held by the father.
  5. We want to start thinking seriously about what will happen to the mod about units. Indeed, we would like to make the units more historical while keeping a certain playability. That's why we are looking for people who have already modded units on M2TW.
  6. We want to implement the vassal system in diplomacy. It will be possible to have a
    faction which is the vassal of another faction as of the first turn but unfortunately, that will not be seen in the diplomacy tab of the game. A vassal will be seen as an ally, we will however try to make faction summaries from the first round of the campaign so that you are aware.
  7. There is a desire to give certain factions, of Lotharingian cultures, a choice. That is, to remain in the Holy Roman Empire or to leave it. We realised that the Lotharingian factions that were part of the Holy Roman Empire at the time were not included in the papal system of the game because they had a different culture. So we would either give the player the choice on turn 1 to leave the Holy Roman Empire and go to war with the Emperor but adopt the Lotharingian culture at the same time, OR the player would have to meet certain conditions before having the choice to leave the Holy Roman Empire or not. We have yet to decide which would be best for the mod.
  8. For the next version, we will do everything to finally fix the game's crusade and jihad mechanics to fit the mod.
  9. Improve the game interface both in the campaign selection menu and in the campaign itself.
  10. We will try to rework the map to make it more natural and add historical fortresses and navigable rivers.

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Thank you for reading the article to the end and don't hesitate to share your opinion in the comments below or to talk about the mod around you !


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