Warfront Patch Update
Hello and welcome to the last update before the new patch is released. I wanted to show off some of the new toys in the patch, so let's get to it!
Up first, the Bristol B.152 Beaufort
Introduced as a torpedo bomber in 1940, the Beauforts were used as torpedo bombers, conventional bombers and mine-layers until 1942 by the RAF, and used until the end of the war by the Royal Australian Air Force.
It is a slower plane, but does come with a nice assortment of defensive weapons. Dual Vickers .303in MGs sit in a dorsal mounted turret, with 2 more operated from the nose gunner position. A fifth .303in is located in the starboard wing, operated by the pilot, as well as having a loadout of 1 torpedo or 8 250lbs bombs.
Next up, the Panzer 35(t)
When Germany annexed Czechoslovakia in 1939, they seized several hundred of these tanks and began putting them to use. It was a light tank with decent armor and weaponry for the time, and in many ways outclassed its German counterpart, the Panzer II.
They were used extensively during the early years of the war, but were quickly found to be obsolete when they encountered the T-34 during the invasion of Russia.
Next the Elefant
The Elefant was a late 1943 modification of the Ferdinand. After the Battle of Kursk, all operating Ferdinands were recalled and changes were made based on what the Germans had learned on the battlefield. A modified StuG 3 cupola was added, a ball-mounted MG42 was added to the hull, and the frontal armor was thickened, to make this tank even more of a defensive monster.
And lastly, the JagdTiger
Introduced in 1944, the "hunting Tiger" was the heaviest vehicle to serve in WWII, coming in at almost 72 tons! Based on a lengthened Tiger II hull, the JagdTiger mounted a 128 mm PaK 44 L/55 main gun, capable of out-ranging and defeating any Allied tank on the battlefield.
Only a small number of these tanks were produced, and it saw limited service from late 1944 until the end of the war. But if you do encounter one of these on the 'Front, beware...it is a beast of insane proportions, with the thickest armor and biggest gun of any tank you will face in this mod.
The changelog for patch 3.2:
Added missing vehicles to land repair buildings:
--- GMC, M3 Lee, Grille (SP), Hummel (SP), JagdPanther, Stug 3B, Stug 3G Early, Stug 3G Late, StuH 42
Fixed sound loop issue with M3 Lee cupola gun
Fixed bad AI code for Coastgun_Bunk_M1 (coastal gun bunker)
Fixed alpha issue with Panzer II wreck texture
Fixed debugger error with MP18 44KHz sound
Fixed CTD issue with Villers-Bocage
Fixed CTD issue with Into the Bocage
Fixed path to missing Johnson LMG weapon icon
Adjusted setLodDistance values for Tiger II geometries
Adjusted radius and force on explosion for all bombs
Increased splash damage for all bombs
Adjusted volume of aircraft MGs/Cannons
Added Fallschirmjager Medic & Engineer classes
Added British Paratrooper classes (No4 Assault, Sten Assault, AT, Medic, Engineer, Sniper)
Removed parachute from Aus, Can, Brit, and Brit Desert Sniper kits
Replaced old Flak 36 mesh/texture with new mesh/texture
Added Type 4 70mm rocket launcher to mod (uses vanilla Bazooka anim right now, so reload anim is off)
Added Type 99 Magnetic Mine (sticky projectile code)
Added Vickers .303 cal machine gun to mod (deployable kit)
Added Panzer 35(t) to mod
Added Bristol Beaufort to mod
Added He-111 Spawn Rotator to mod
Added Ju-88 Spawn Rotator to mod
Added Bristol Beaufort Spawn Rotator to mod
Added Elefant to mod (1944 Ferdinand modification - modified StuG 3 cupola, hull-mounted MG, thicker armor)
Added JagdTiger to mod
Maps (with SinglePlayer mode):
Added Villers-Bocage back into map rotation
Battle of Overloon (conversion of XWW2_Villers_Bocage: map by Osiris, AI by mschoeldgen)
Milne Bay (conversion of a map from the Lost Batallion mod, AI by SHADOW KNIGHT/mschoeldgen)
Edson's Ridge (conversion of XWW2_Bloody_Ridge)
That's all for right now...if everything stays on course, I should have a release ready for this coming weekend, barring any major setbacks in bug testing. So stay tuned!