Post news RSS Warfront 3.3 Patch Release

The latest patch for the Warfront mod is now available.

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Warfront 3.3 Patch Changelog

This is an incremental patch.

The following files are needed for this patch to work correctly:

Warfront v3.1 Full

You can download it here:

Place this .rar file in your Mods directory, and extract. Overwrite or replace files if prompted.

Bug Fixes:
Fixed K98 Rifle Grenade projectile damage (added missing splash damage value)
Fixed incorrect blade projectile matId
Tweaked AI code for APC/Trucks
Fixed 2 objectspawn names on Battle of Britain
Removed crosshair icons from Washington, Yamato
Fixed alpha setting on Sturmovik rear gun sight
Fixed seat position & hand positions on 25 pounder (Battery)
Fixed top MG ammo icon on M3 Lee
Fixed missing vehicle icon on M3 Stuart
Fixed weapons icons on FW 190 F Trop
Fixed shared texture issue with FW190 F
Fixed Grenade material1 collision issue with WF armor matIds
Removed grenade icon from German Desert Officer kit
Fixed Wake Island spawn (village_2) that was causing bots to be stuck

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General Changes:
Increased SP bot count up to 255 on select maps
Increased HPs of objective buildings on BoB to offset larger splash damage from bombs (introduced with 3.2)
Added explosion/toss effects to all AT guns
Adjusted speed/torque of all cars & trucks
Added new sounds for 20mm & 30mm cannons
Increased the damage effect hit points for all aircraft
Increased damage from 37mm M1939 (61-K) AA gun
Changed out the incorrect Flak38 on Guam with the correct Type96 AA gun
Added Pak43 to mod
Added Flak 36 AA Battery (3 guns, AA only)
Added Polikarpov I-16 to mod
Added L6/40 Tankette to mod
Added Zis-5 to mod
Added FuMG Radar Bunker to mod
Added Hafthohlladung to mod
Added Hafthohlladung crate to mod (for reload and class change)
Created Haftholladung class (German_AT_Haft)
Added AA Machine Cannon Carrier Truck to mod
Added deep wading snorkels to mod (on M4A3(75)W, M4A3(76)W, M4A3(105))
Added LCT to mod (can carry up to 3 vehicles)

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Olku_ - - 2,077 comments

I think you should nerf automatic small arms. Every smg/ar feels like a recoilles mg42. Also pistols are very good at sniping when prone. Maybe make guns feel more like they do in the Forgotten Hope mod.
Also the ticket bleed is completely broken. Germans can't even win in battle of gazala (or capture a point).
I suggest reverting to the old ticket bleed BF1942 used to have.
Though i must admit the tanks feel really good.

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bf_takiwa Author
bf_takiwa - - 333 comments

original Gazala ticket bleed...
"Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 15
Game.setTicketLostPerMin 2 15"

Warfront ticket bleed...
"Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 15
Game.setTicketLostPerMin 2 15"

I have not done anything to the ticket bleed that I am aware of, so I'm not sure what the problem is...but if I find it, I will fix it.

I'm sorry you don't like the weapons, but I can assure you I won't make them resemble Forgotten Hope. We are 2 different mods, with different feels and approaches.

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