I have been doing some last-minute tests, and I have found some severe bugs that couldn't be fixed easily. Plus, I have been extremely busy on real life, and couldn't work on Brutal Doom more than one hour per day.I still can't confirm the exact new release date, but it will be soonish. This might be the last release of Brutal Doom for a long time, and I don't want to mess everything up. Just keep psyched, because the results will be totally worth the waiting.
Take your time dude.
(buried)
Look not good...... TT
(buried)
看來英文中沒這種用法...
我的意思是這真是...太不幸了...
算了...下次還是乖乖地留中文就好了...
I'm guessing you meant this news does not look good
Yes...
Brutal Doom is a best doom mod in the world
But this news does not look good...
This is originally I want to say...
But I don't know how to expression in English...
PS: Sorry for my bad English.
I looked your country's Official languages up
Main language
Standard Chinese
regional languages
Taiwanese Hokkien
Hakka Chinese
Formosan languages
Fuzhou dialect
so i don't mind your poor English language skills seeing as your not from an English speaking country
got bored and decided to correct your grammar.
no offense is intended
Brutal Doom is The best doom mod in the world < replaced a with the
But this news does not look good... <correct
This is originally what I wanted to say... <added what and an ed after want
But I don't know how to express it in English... <removed the ion added the word it
PS: Sorry for my bad English. <correct
Well...it would be a lot better if you don't announce release dates...that way things work the best and people won't say its dead or alive...they'll just say...Time will tell x3...
"When's v19 coming out?"
"ASK THE ******* DOOMGUY FOR ***** SAKE!"
(buried)
Who ish teh DOOMGUY?..
the main character of doom
"When's v19 coming out?"
"When it's done."
so let just wait until its done...quite simple..no?..
Hey, just take whatever time you need to make things right.
No apologies necessary, this is an impressive piece of work, you should be proud of your accomplishment. You did all this in your free time, and gave it away. It has breathed new life into an old game.
If it means anything to you, I guarantee many of the original develops of the Doom series would of played your mod and be incredibly impressed. You have done something very special with this game and I appreciate it. Surprised you can even give estimates while your busy with various difficult errors to fix.
Good luck sir!
that's fine, just do what you need to do, i'm sure it will be a worth the wait.
take you time and make it be awsome! :D were counting on you :)
(but really take your time)
delay? I didn't even know there was a release date, I always thought it comes when the fat lady gets gut punched. Since when did this mod started getting release dates. You can't rush perfection.
I'm looking forward to it Sarge!!
I'm all for a delayed product that is better in the end. Thank you for deciding to put the necessary time in.
This is why modders dont commit to release dates fellas.
Just tried it for the first time, good job the original Doom was not like Brutal else it would have probably been banned all those years ago, and we would never had this mod.
better to take your time than be like EA games and spew out crap as fast as you can
Oh phew! More time to work on the map I'm making for v0.18a!
Wow I must say, all these positive responses make me feel very proud to be a member of the Doom community. Take your time and anything else you need Sarge, you're one of the most talented modders I've ever seen.
4shared.com Heres the Download link to brutal Doom test version 3 v19
In this test version, double-barrel shotgun on the ground is invisible. Hope this will be fixed))
It's not invisible actually,it's just that the DB Shotgun and the Assault Rifle are for some reason placed below the level's floor.
Thanks for upload BTW))
Awesome, thanks for posting.
Also, a new version of Zandronum is available
www.zandronum.com
I know whatchu mean and the rifle is that way to. I hate that so much.
Docs.google.com when you download this, STEP1 go into the GZDoom Mods file and then copy the one that says DoomNukem's BD Weapons v1 and then paste it in a skin folder with the Brutal doom test 3 v19: to make a skin folder, just click new folder and then rename it skin. IF YOUR WEAPONS ARE INVISIABLE ON THE GROUND DOWNLOAD THIS at the top, ITS GOT NEW WEAPONS SKIN AND A BETTER RIFLE SHOT SOUND AND DIFFRENT SOUND I WAS HESRING THAT WERE NEW THAT I LIKED. THEY GOT NEW WEAPONS SKINS FOR ALL THE WEAPONS
Download this Docs.google.com its will give you new weapon skins and the weapons wouldn't be invisible. I can help you if you can do this right. make sure you got a skin folder to put brutal doom test 3 v19 in with DoomNukem's BD Weapons v1 or you could copy and paste it but I put mine in a skin folder. You have to make a new folder and then name it skin and it'll put a note in the skin folder saying something, saying its for those things so it can work. then click that thing to start the game and if it doesn't work I can help you.
Thank you, this BD build has assault rifle and double-barrel fixed (the only question: why is it signed as v0.18 in console, though file name is 0.19 FINAL?).
For the DoomNukem weapon pack: I love the holographic sights for assault rifle, but to my mind the pump-action shotgun shouldn't be as short as a 2-barrel sawed-off. Buckshot spread of a pump gun is much less, so it must have a longer barrel...and a stock to justify iron-sighting, to make this nice realistic touch complete.
when you download the Zandronum 1.1.1 make sure you don't changed the name of its file. when you got it on your computer, just copy and paste a new Zandronum somewhere, so now you have two so use the one you copy and put wads on it and everything and I think if that Zandronum has problems just delete it and copy and paste a new Zandronum file and put your wads back on that one. I think that's why the rip and tear moves are mixing up and or guns are invisiable on the ground. I think the Zandronum egines are getting old so they have to make new ones all the time, I hope that not true :(
Concerning the guns on the ground (I haven't tried rip and tear moves yet):
currently I use GZDoom (version 1.8.2 or 1.8.02-it's called 2 different ways here Osnanet.de), but gonna try Zandronum. Did I catch it right that Zandronum differs from GZDoom by making Brutal Doom multiplayer-compatible?
A mentioned glitch update: player only drips blood (health below 30) with assault rifle or pump shotgun out, no dripping blood with other weapons.
P.S. Where are the bullet ricochets? Firing the minigun point blank at the wall does not hurt.
Are you talking about the bullet ricochets they hurt you, I don't know, I didn't make this mod. But hopefully it'll be in the brutal doom v19
See youtube All the ways to die in Brutal Doom (Enemy on player fatalities)
It was recorded in v017, minigun suicide was the case.
SgtMarkIV got rid of that because of a bug that popped up where firing the minigun point blank at enemies sometimes caused harmful bullet ricochets to happen last I saw.
Tried IDKFA. Discovered that MP40 spends bullets from the counted supply, not from the clip (like the assault rifle does). Reloading should reserve some ammo (32 for MP40) from supply and not decrease it until the next reload.
Oh, I'm not that smart, I didn't realized that.
Oh, I'm not that smart, I didn't realize it.
um i need help i want to use the scoped assualt rifle but when i try it doesnt work
Have you set up a button in controls for Secondary Fire? (In this case it would cause it to zoom for the Rifle)
No problem at all its good that you haven't released a version with that you are not pleased due to bugs. Take the time you need, and big thanks for your heavy workload on the brutal doom mod its legendary stuff.
looking forward to the next version of course.
Cheers
just take your time, dude. we're patient...