Hello there. The new update for DOOM BFA brings even more fixes and additions to the game and a new way to mod the Classic DOOM games.
First is the addition of the ability to inject Classic DOOM Code pointers using the SDK, also now you can set the desired expansion menu on DOOM 2 by using the cvar cl_expMenu. And finally you can set rich presense preffix for your Classic DOOM mod by using the EXPINFO.
The next/previous weapon texts on DOOM 3 are now accurate, SDK will also be dependent from some additional libraries (OpenAL) , and also now DOOM 3's ADPCM audio will be handled by the OpenAL-soft instead of the built in algorithm.
The Open Platform has also been updated and now includes Discord Implementation, which can be used by BFA for rich presense.
Here is and video tutorial for the code pointer injection: