4-13-20 - Changes in version 0.8 *******************************************
Fixed a game crashing bug that would occur when using the Mourning Codex's Fire Mode 3 while the dead bodies of Bone Eels spit out by Gillbeasts that died on impact were present.
Fixed a bug where the corpses of Cultists who had their bellies blown open would not get sucked into the Mourning Codex's Fire Mode 3 Death Portal.
Fixed a bug where certain corpses of enemies killed by Spirit Damage with custom Spirit Death animations would not get sucked into the Mourning Codex's Fire Mode 3 Death Portal.
Fixed a bug where burning Flesh Gargoyles would not get sucked into the Mourning Codex's Fire Mode 3 Death Portal.
Fixed a bug that kept dead bodies in flight from doing damage to map objects sometimes.
Fixed a bug where dying enemies would damage you if you were standing right up against them.
Fixed a bug where suicidal TNT Cultists would not blow themselves up when near you during Demon Mode.
Fixed a bug where suicidal Burning Flesh Gargoyles would not blow themselves up when near you during Demon Mode.
Fixed a bug where the Zippo Lighter's sound effects would play multiple times when throwing back TNT from enemies or performing Gory Kills.
Fixed a bug where the Blashpemous Canisters' Purify attack would sometimes hurt you in the right situations.
Fixed a bug where the Mourning Codex would get completely removed from your inventory when trying to use it underwater by making the book immediately switch to the next weapon when underwater.
Fixed a bug where the Blasphemous Canister's would reload after 10 rounds instead of 12 as they should.
Fixed a bug that caused dead bodies that had used certain custom death animations to spray blood when a Portal from the Railgun was near them.
Fixed a bug that kept dead bodies from being sucked into the Codex's Death Portal after they had been teleported using the Railgun's Portal System.
Bug fixed and now Tchernobog no longer tries to kill your allied gargoyles and axe zombies upon dying.
Bug fixed and now Railgun Portals can no longer be set on fire.
Bug fixed and now Death Portals can no longer be set on fire or destroyed.
Death Portal can no longer suck in Gargoyle Statues.
Death Portal can no longer suck in dead bodies.
Devil's Bore no longer highlights or auto targets Gargoyle Statues, Gargoyle Allies, Zombie Axe Allies, or Burning Bodies.
The Blasphemous Canister's Purify Fire Mode no longer targets Gargoyle Statues, Gargoyle Allies, or Zombie Axe Allies.
The Rivet Cannon's sprite resolution has been reduced to match the quality of other weapon sprites.
The Tesla Cannon's BFG projectile no longer targets Gargoyle Statues, Gargoyle Allies, or Zombie Axe Allies.
Added a forward quick dash attack when in Demon Mode that crushes lesser enemies caught in your path.
Increased animation speed of the Blasphemous Canisters' Purify attack.
Demon Mode is now obtained by collecting 30 human souls from fallen cultists and innocents and filling up your Demon Gauge located at the top right corner of the screen.
Once the Demon Gauge is filled pressing USE and RUN at the same time while standing still and not in water will engage Demon Mode.
Demon Mode now lasts for 45 seconds instead of 30 seconds and can be cancelled like previous versions if you jump in water or switch weapons.
When in Demon Mode getting close to a Cultist or an Innocent and pressing the USE button will sacrifice their soul and replace them with an Allied Gargoyle Demon that will help attack enemies for 15 seconds.
Added a small delay in between Quick Kicks to remove the overlapping of weapon animations and the Quick Kick animation.
The Mourning Codex's Fire Mode 2 creates a winter storm that circulates around you for 15 seconds that freezes lesser enemies dead and does damage over time to bosses while also creating ice spikes that shoot out of the ground all around you dealing heavy damage.
You can no longer spawn zombie allies with the Voodoo Doll when underwater.
Tesla Cultists now have a chance of being swapped out with weaker variants of the Cultist Priests whom when killed spawn weaker variants of the Beasts.
Cultists and Innocents drop Human Soul pickups when killed that will gravitate to your position, when within a certain range and not in Demon Mode, adding to your Demon Gauge.
Doubled Tchernobog's resistance to all damage types.
Severed Axe Zombie Heads have a chance of not dying and will hop to your position until they are in range for a leaping head butt attack.
Living Axe Zombie Heads can be kicked but will not die from it.
Axe Zombies have a chance of dropping their axe when blown up that you can pick up and immediately toss inflicitng heavy damage.
The Phantasm's Red Heat Seeking Ecto Skull now has it's own distinct flight sound effect.
TNT Cultists now have a custom Fuel Canister that they throw that does half the damage that the player's does.
Added demon horns to the HUD when in Demon Mode.
Human Soul pickups will disappear after 10 seconds if not collected.
Frozen enemies can be shot or kicked at close range exploding their bodies into chunks of ice and guts.
Tossable Axes will embed in walls, floors, and ceilings and can be recollected and thrown until they hit an enemy or destructable object.
You can now set a fuse on TNT Barrels by walking up to them and pressing the USE button which will cause them to explode after 3-4 seconds.
Zombie Heads can now get kicked through Railgun Portals.