The changelog so far:
- New difficulty balance that makes things easier on hard megawads such as Scythe 2 or Speed of Doom. A balance similiar to the one on older versions is avaliable with new dificulty levels.
- Improved fire deaths for zombies.
- Fixed a bug with zombies and imps getting stuck when kicked over a solid object.
- Many new fatalities.
- New Plasma deaths.
- The volume of many sounds have been reduced.
- Now you can kick crawling zombies in the face. You get cruelty bonuses for every kick.
- The only way to curbstomp a crawling zombie now is to kick them with berserk pack.
- Greatly improved enemy AI. Now many enemies can try to evade some of the players attacks.
- New and improved blood decals.
- Added an alt attack for imps.
- Fixed a bug allowing players to fire weapons or move while performing a fatality or a curbstomp.
- Added missing beheaded heads for many enemies.
- Lost Soul AI completely remade.
- Fixed some bugs with some terrain surfaces.
- Fixed a bug causing deaths to don't be counted when a player stealth killed a zombie or imp with a necksnap.
- Fixed lack of sounds on Chainsaw pickup, also fixed its idle sound.
- Fixed a bug causing the player to be immune to Demon's attacks when standing on a corner.
- Restored Player's speed to Vanilla Doom's standard.
- Fixed bodies floating in the air when killed over a water surface.
- Greatly improved the Assault Rifle sprites, and now the ADS mode can use autofire if the fire button is pressed, or can fired faster it the player press the fire button as fast as he can.
- Barons and Hell Knights can be kicked in the nuts.
- Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.
- Improved rifle's reload animation.
- Reduced and improved the trails of some projectiles.
- Mancubus Cannon's fireballs will light the area on fire, damaging any nearby targets over some time.
- Reverted the Nazis's AI back to v016 until I manage to fix it's bugs. God damn sieg heil, why can't they just salute like a normal Nazi.
- Removed bullet splash damage.
- Many minor fixes and new stuff that I forgot to mention.
- Now it's only one file for both sourceports. Still there is a crash after leaving the game on GZDoom, but it's not important.
V18 confirmed for February 14
Version v18 is confirmed. This is going to be one of the most massive bugfix and feature heavy of all versions.
Posted by Sergeant_Mark_IV on
Well, I guess it's that time of the day that any person's only response to waiting with anticipation on this update and finally getting a release date this close is:
O.o
That will be all.
Many more kill moves? YES!
*Runs around in circles flapping his arms about*
"Barons and Hell Knights can be kicked in the nuts"
I want to do this! =D
Yes!
Can't wait. The changelog seems very promising :)
Release brutal doom on valentine day is the most metal thing you can do XD
Well done!
So much brutal, I'm in love :)
hehe valentines day, its like how metal deliberately made fun of Christianity by using the sign of the horns, evil eye, by making it look like they support Satan even though he supposed to be the guy that makes us suffer in fiery hell for all eternity.. its that same irony.
wow you're an idiot
Killing time :) BTW, Sgt, please do Brutal Doom III :) I play Doom III from time to time and now it seems to me almost pacifistic :) Well, blood and guts are already present. But you have to play a long time before getting the chainsaw - my favorite weapon of all times :) So, an extra chainsaw early and a little more zombies would do the trick. Then - weapons. They just suck. Shotgun is only effective when put into enemy butt. Well it should be as effective from let's say 2 meters. And it should be damn LOUDER! It should make a real bang, not a soft fart! All the weapons sounds (maybe except the chainsaw) in Doom III suck. Effectiveness is almost OK, I think they're balanced. Oh, the pistol. It's next to useless in Doom III, in Brutal Doom III it should be useful again (place more ammo for it, and less for other weapons, but give it some real pistol feel - I mean real pistols do kill with one headshot). And thats all. Optional fatalities would be nice, but the game with improvements I listed would be way more playable.
Yes. It is almost time to brutalize all the ****. :D I hope my Valentine doesn't mind a RIP AND TEAR here and there.
Can we have it can we have it can we have it?
(I actually spent about 3 days remembering what the awesome doom mod was called... Now I remember, and I find out a new major version is coming out in hours... Literally geeking out with happiness)
Also, Sarg, I love your work, and I appreciate that quality takes time... BUT HURRY UP! RIP AND TEAR, RIP AND TEAR, BIG GUTS!
*HUGE GUTS!
Will this work with Rised3d?
Anyone else notice that if you jump kick an unaware shotgun guy, it does a stealth kill with your hands?
Just imagine waht version IIVV!@#$%#@!!!! would look like !!!!
Loving the new version. I'm a bit confused about difficulty, though, is A Man and a Half equivalent to v17's Ultra-Violence?
where I can download the whole game? not the mod or upgrade, but the game itself
donde puedo descargar el juego entero? no el mod ni la actualizacion, sino el juego en si
how to install
Every time i launch V18a in Hardware render, the game crashes with an access violation. Any fix for this?
Youtube.com Here's the gameplay for .18a
Someone please answer, every version of brutal doom I have downloaded hasn't worked because apparently, "Script error, map info line 5:
Bad syntax"
This happens on every version including this one. How can I fix this????
I use GZ Doom
Do you use a HUD wad? because I get the same error when I try to use a different HUD
Script error, "Visor Alternate HUD-Brutal Doom.pk3:sbarinfo.txt" line 5:
Bad syntax
Try running the game in compatibility mode for Windows XP service pack 2. My friend had the same issue and this worked for him.
Maaaaan i just found out for the FACKING FACKING awesome mod!!!
Are you gonna make it support this ???
Forum.zdoom.org?!??!
bloody hell,thats alot of hell :(
Question: How do i get my paws on the new guns (railgun 'nade launcher etc.)
Also could use an auto shottie... Please?
Has anyone made this work with the BFG Edition?
Nice work Sgt. Mark IV, keep it up!
This is great