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Fixes and stuff. Rewire public alpha have been re-uploaded.

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Hi, folks. I have spent this four days trying to finalize all my WIP stuff, do critical fixes, and made more polishing look for this release, before i go. So here is a change log:

Alpha 0.0.5 changes:

Fixed floating bug with missing Warhead for Elite Weapon for Light Infanty
Aircrafts do not spawn a crew after been destroyed.
Fixed GDI AI Base defences. Restored missing graphics and fixed SAM Site land targeting.
Fixed bug Mutant Hijacker not able to steal anything
Fixed bug with Tiberian Fiend. Will not freeze trying to prone anymore.
Fixed animations for Refineries
Added graphics for Nod Service Depot.
Added new grapics for Laser Fence
Added new Civilian Buildings.
Added new graphics for deployed Tick Tank.
Added new graphics for Shores (not full yet)
Added some new Water Cliffs (set is now complete)
Fixed Artillery Turret
Enchanced Kane Broadcast screen
Fixed wrong paletted animations.
Added new makeup animation for GDI Power Plant done by Sypher88. (Thanks, mate!)
And many other small fixes.

Stealth Tank is little faster. Fires further.
Repair Vehicle is now have Nod Depot in Prerequisites
Nod MCV is now have Nod Depot in Prerequisites
GDI Power Plant upgrages now give little more power.
Redused time EMP Effect
Tiberian Fiend weapon nerfed.
Visceroid moves slower

I must say I kinda liked this idea of small updates. This is much easer to find a free time working that way. And of course recived feedback did motivation burst. So I guess this is not final update, heh. :)

Alex_06 - - 1,126 comments

YAY, I guess? :P

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Alex_06 - - 1,126 comments

The unit front lights aren't displaying in-game, by the way, but they used to work on an old build I found lying around on your project's sourceforge...

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Orac| - - 896 comments

Ares 0.2 feature, I suspect.

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Alex_06 - - 1,126 comments

I guess that could be it, though that meant that the old build used a newer Ares build, and the new build uses an older one...How odd. In any case, neither of those Ares builds are 0.1, they're both a more recent, beta build.

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OmegaBolt - - 395 comments

Well they probably would need to be 'activated' on a per map basis. Doesn't make sense for units to have their lights on on a bright map.

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ApornasPlanet - - 4,119 comments

Awesome! Fantastic! If miniupdates work for you, it will certainly work for us! This is great!

Even if I won't download every update I will certainly follow this project very closley!

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