Post news RSS Update on current work-in-progress.

Hi. Sorry for the inactivity for the past year. Thank you for downloading CSMW2 by Infractem. An update will posted soon. I made a raw file for the changes currently added into the mod.

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Hi. Sorry for the inactivity for the past year.
Thank you for downloading CSMW2 by Infractem. An new update will posted soon. I made a changelog for all the changes currently added into the mod.

The project is in dire need of good modellers and scripters especially (amxx scripting)for the project.

If you can make waypoints for PODBOTs, you might just save time for the planned FFA mode for the mod(and potentially make the mod more stable). Inform me right away!

If you are willing to lend your hands into the mod, please message me through this moddb account Moddb.com

de karachi0000


Here is the raw changelog I made while tweaking a lot of stuff in the mod as well as the plans I made in the future. (Pastebin link : Pastebin.com)


CSMW2 CHANGELOG 5/27/18
Quality of Life

- Pain indicator has now returned.

- New CVAR: Predator Missile drop height added: dropheight_ks <default value: 150.0> Note: Decimal point is important else something buggy will happen.

- New CVAR:Mapcycle or Disconnect to main menu : end_match_task cvar added

- Added compass by Tirant and introduced compass into the new HUD.

- Replaced default CS HUD with a custom HUD VERY similar with the original CoD:MW2 hud.

- Integrated new crosshair look.- You can now press F to open Care Packages and place Sentry Guns.

- Target acquired crosshair whenever you cast rewards such as airstrikes and care package.

- Detailed Ranking: Leveling up shows what rank you have been promoted, the logo of the rank. HUD on the right side has been upgraded to show current XP.

- Added GAMEMODE(Team Deathmatch, and maybe in the future, Free-for-All) on HUD.

- Improved EMP HUD removal. Now only removes HUD itself(ammobox, scores, crosshairs, hitmarks, etc) and not complete CS HUD(included bloodscreen and some hud effects).


Asset Changes (Models & Sounds)

- New predator kill icon, airstrike kill icon

- New RDS hud - red dot sights, holographic sights improved. now unaffected by shadowing of player.

- Improved team scoring HUD, now ACG integrated, along with the "Winning", "Losing", "Tie" texts showing. Used chocolatos resource for no round end + new score board, rework nuking done.- Added background noise for realism(extracted from gameplay sounds in MW2).

Bugfixes:
- All team members dying all at once will no longer trigger an instant win for the other team.

- Tactical Nuke stablized and will no longer have the small chances of bugging like causing the enemy team to win.

- Fixed and removed the double, triple, multi kills, firstblood, Payback triggering upon teamkill as well as any xp gain.

- Missing gun sprites on lower right screen on some guns are now fixed.

- Sentry Gun label fix - text changed from SENTRY GUN to SENTRY AIRDROP

- Fixed ks usage limiter to team only. This issue is related to killstreaks temporarily unusable when the enemy team uses a certain type of ks reward and temporarily disables use for every one.

- Removed ANR.amxx, a previously unknown plugin. Causes a zero recoil in game(although using ironsights gives a zero recoil). Improved all recoils in game.

- Fixed an issue where Hitmark on bullet hit sound not triggering.

- Timered quit/disconnect + scoreboard on the (new)round end. A timered disconnection countdown will be added(to refresh current slate). Apparently creating too many servers increases your chances of game crash so this may serve as a hotfix for it.

Comments
Sgt.McHale
Sgt.McHale - - 303 comments

I can help with models but I'm no expert.

Reply Good karma Bad karma+2 votes
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