I've begun making the mod from scratch, almost ground zero. There were simply way too many issues, plus now, I've started with a base of Diplomacy, with a newer module system and lots of minor mods (like formations and custom commander) added to the base. Fortunately, I have all the items collected, so that speeds things up considerably.
The above was from 11/4. Some days after, I am please to announce that:
I have (at-fucking-last)managed to make a completely new base for the mod. I started with Diplomacy, added the Formations and AI, a lot of mini-mods and scripts I collected and worked on over the years etc. Finished the races (humans, elves, dwarves, nazgul/undead, orcs, goblins, uruks, uruk-hai, trolls and hobbits etc.), finished the campaign map and also finished with the "big" factions. Those are:
Gondor, Rohan, Mordor, Harad, Rhun, Imladris, Lorien, Greenwood, Misty Mt. Orcs, Dale, Dwarves, Eriador and Isengard. Some have a lot of towns (like Gondor), some only one or two. Other mini-factions will be added, like the Beornings etc. or custom parties, too.
Most of the other stuff I did are coding and bug-fixing, I doubt there will be much interest to you guys.
The above mean one thing: the mod development can now start in earnest. I have a lot of resources at my disposal, for items etc. and I am not bad at re-texturing or even simple modelling and model editing. I can do the coding etc.
But I need help in many areas. The more help I have, the sooner the mod will be released and made better.
So, if you'd like to help, I need most of all:
- Scene makers, and
- People to work on dialogues, companions etc.
The first is beyond me, mostly. The second I can do with easiness (it's the basic level of modding) but it takes time I could use elsewhere.
Discord Antonis meant it. I really, really need your help. The reason that I haven't kept the older version scenes is simple: while they were excellent, among the most detailed scene I have ever seen in M&B, that was their problem. The game lagged in mine and the testers' PCs, because of the detail and amount of scene props that existed in them.