Post news RSS Update 0.71.0 Experimental Update

Sam seems to have found a fix for the loading crash. Hopefully. If this update proves stable enough, Kenshi should be out of experimental soon.

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  • Squad management! Multiple squads, character dismissal. Character cap increased to 50 and can be modded even higher.
  • Made a SmellManager. Bleeding and corpses now stink up the place and attract dangerous animals. Wolves hunt by smell.


  • Finally fixed the Havok loading area crash(?)
  • Fixed speech boxes cutting off text at low resolutions
  • Stealth state is now saved, and the checkbox is fixed
  • Fixed NPCs not being visible when moving the camera around paused
  • Fixed newgame window going off screen at low resolutions
  • Fixed a crash related to building material storages
  • Fixed the framerate drop when building certain walls
  • Fixed a few more little crashes
  • Fixed problem with correct floor visibility when building furniture


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Really glad to hear the Havok crash (hopefully) got fixed. Still experienced a crash here and there but so far never when loading a far away place.

Can't wait for the new biomes and character models!(and working turrets, shops(my own) and path finding! :P)

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