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Monsters, adversaries, creatures, opponents, and other assorted foes...

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The Thieves Guild mod will feature a variety of new and different foes. Here is an abbreviated list of some of the new adversaries with a brief outline of who they are, what they can do, and some of their habits...

The Assassin is a nasty human foe whose weapons include the sword and bow. These foes generally travel in groups and prefer to attack by ambush and surprise.

The Demons are divided up into three subgroups: The Balrog is a large winged demon, who is equipped with a fire sword. The Succubus is a winged female demon, who has a flame strike weapon. The Imp is the smallest of the three and is quite devious...

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The Executioner is a powerful adversary who wields a huge headsman's axe. He is volatile and can go berserk, which comes with a few added surprises. The Executioner is a solitary man and prefers to deal out death in the confines of a dungeon.

The Mummy is a deadly undead opponent who uses a poisonous breath weapon and a powerful swinging punch. These monsters generally dwell in darkness and are usually accompanied by other undead creatures.

In addition to those foes there is the WickydWizard and his companion the WickydWarrior. These adversaries wield powerful weapons and cast deadly spells. I'll let you decide who is the deadliest adversary.

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Again, this is just a short list of some of the new foes that will be encountered in the Thieves Guild mod. More information and screenshots will follow...


Hell yeah !!

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Jetrell Author

I'm glad you like it! There will be more to follow...

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